i got one for free too as a student back then for development of windows phone 7 appsFunnily enough though, at least at the time, I got my dev account for free because I was a student.
i got one for free too as a student back then for development of windows phone 7 appsFunnily enough though, at least at the time, I got my dev account for free because I was a student.
Why can't they take it away? A one time payment doesn't guarantee you lifetime access.Seems wrong to me, If you had to pay to be able get the Dev access anyways, then they can just take it away.
I don't think messing around with xbox and never publishing anything was what was intended.Okay they're probably trying to move against everyone running emulators on their XBoxes because piracy or some crap, but surely there's some non-zero population of hobby devs using Dev Mode as intended? To play around with the hardware and console dev, regardless of whether or not they want to sell anything.
You can still use the Retail Mode, which is exactly the same for the end user.I was genuinely thinking of picking up Series S to mess around with, but I guess they just saved me $300
No, performance is the same. I wish for at least Citra core to be available...
I wanna upload privately Durango FTP for myself, but when trying I get the error message "You cannot submit pre-compiled .NET Native packages. Please upload the Microsoft Store appxupload file and try again."I would probably recommend uploading Durango FTP to retail as a private app to create a store presence of some kinds, you can also create an account for like $2 if you set the region to Argentina.
User/Retail mode uses exactly the same hardware. The limitation of cores/ram comes to the App/Game mode, submitted by the developer (or the guy that mirrors RA in Xbox Live).So what advantage does retail have besides not having to use a sandbox?
User/Retail mode uses exactly the same hardware. The limitation of cores/ram comes to the App/Game mode, submitted by the developer (or the guy that mirrors RA in Xbox Live).
https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation
I assume there's some kind of validation step when someone uploads a RA build to the store. It's not like you are downloading the app from a third party market or something like that.Yeah, I still think it's too risky to use RA in retail mode, MS could ban my account.
yup, it has to pass an automatic and a manual certification before being published on the microsoft storeI assume there's some kind of validation step when someone uploads a RA build to the store. It's not like you are downloading the app from a third party market or something like that.