I'm looking for any rips of Nintendo DS games, which uses Logik State's sound driver. According by my research, this is a branch of Nitro Composer sound driver, since it have SDAT file, but only samples and sound can be extracted using VGMtoolbox. The reason is SDAT linked to GBM/LS files. It seems, that GBM/LS files are similar to XM files, but modified. Here's list of unripped games, that uses Logic State's driver, which researched by me:
GBM files:
Need for Speed: Underground 2
Retro Atari Classics
LS_Play: (LS files):
Titeuf: Misión Nadia
Animaniacs: Lights, Camera, Action!
Asterix & Obelix XXL 2: Mission - Wifix
Totally Spies! 2: Undercover
Worms: Open Warfare
Xiaolin Showdown
Micro Machines V4 - only streamed music is ripped many years ago, but not original LS music.
Touch the Dead (Dead 'n' Furious)
My Horse and Me - but LS file is empty
Di-Gata Defenders
Best of Board Games DS
Best of Card Games DS
Code de la Route: Edition 2008
Fort Boyard: Le Jeu
New International Track & Field
Asterix at the Olympic Games
Le Monde de Titeuf (Tootuff's World)
Le Monde de Nadia (Nadia's World)
Prism: Light the Way
Kid Paddle: Blorks Invasion
Kid Paddle: Lost in the Game
Backyard Baseball '09
Backyard Basketball
Backyard Hockey
It seems, that these files mostly uses in DS games, that composed by Allister Brimble and Anthony Putson. These games were mentioned in Allister Brimble's portfolio in his website. But later DS games, which he mentioned uses standart version of Nitro Composer (SDAT), Pulse Sound System by Engine Software (BIN files), undefined sound drivers that used in games by Gimagin and Magic Pockets (for Magic Pockets games, it seems, that music packed in unextractable BIN file and it possibly uses extended modules) and MIDI player by Atomic Planet Entertainment (only in Arctic Tale). Games by Gamesause (Worms: Open Warfare and Prism: Light the Way) uses LS_Play, too, since Paul Carter (programmer of Logik State) worked at Gamesause.
Any chance to do 2sf/mini2sf or ncsf/minincsf rips? But first, all samples should be extracted using VGMtoolbox, i think. Not only these games can't ripped. In games like Arthur and the Invisibles and Imagine: Party Planner only samples and sounds can be extracted, but not music.
GBM files:
Need for Speed: Underground 2
Retro Atari Classics
LS_Play: (LS files):
Titeuf: Misión Nadia
Animaniacs: Lights, Camera, Action!
Asterix & Obelix XXL 2: Mission - Wifix
Totally Spies! 2: Undercover
Worms: Open Warfare
Xiaolin Showdown
Micro Machines V4 - only streamed music is ripped many years ago, but not original LS music.
Touch the Dead (Dead 'n' Furious)
My Horse and Me - but LS file is empty
Di-Gata Defenders
Best of Board Games DS
Best of Card Games DS
Code de la Route: Edition 2008
Fort Boyard: Le Jeu
New International Track & Field
Asterix at the Olympic Games
Le Monde de Titeuf (Tootuff's World)
Le Monde de Nadia (Nadia's World)
Prism: Light the Way
Kid Paddle: Blorks Invasion
Kid Paddle: Lost in the Game
Backyard Baseball '09
Backyard Basketball
Backyard Hockey
It seems, that these files mostly uses in DS games, that composed by Allister Brimble and Anthony Putson. These games were mentioned in Allister Brimble's portfolio in his website. But later DS games, which he mentioned uses standart version of Nitro Composer (SDAT), Pulse Sound System by Engine Software (BIN files), undefined sound drivers that used in games by Gimagin and Magic Pockets (for Magic Pockets games, it seems, that music packed in unextractable BIN file and it possibly uses extended modules) and MIDI player by Atomic Planet Entertainment (only in Arctic Tale). Games by Gamesause (Worms: Open Warfare and Prism: Light the Way) uses LS_Play, too, since Paul Carter (programmer of Logik State) worked at Gamesause.
Any chance to do 2sf/mini2sf or ncsf/minincsf rips? But first, all samples should be extracted using VGMtoolbox, i think. Not only these games can't ripped. In games like Arthur and the Invisibles and Imagine: Party Planner only samples and sounds can be extracted, but not music.
Last edited by IgoreshaZhu,






