Homebrew List of button activators?

DarkFlare69

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So for homebrew applications, can someone post a list of all the activators? Like select, start, a, b, x, y, r, l, touch screen? I think they go something like
Code:
u32 (kDown)
Something like that. Please help, I want to put activators on certain parts of code.
 

Slushie3DS

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Following for info.

I'm thinking about porting Space Invaders, and I could only find documentation of about six inside of the template sauce. It points to a header named 3ds, which I would assume has the others, but doesn't seem to be included with the template. Strange, I know.

20zw8b8.png
 

Rinnegatamante

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With "activators" you mean key definitions?

Code:
typedef enum
{
KEY_A = BIT(0),
KEY_B = BIT(1),
KEY_SELECT = BIT(2),
KEY_START = BIT(3),
KEY_DRIGHT = BIT(4),
KEY_DLEFT = BIT(5),
KEY_DUP = BIT(6),
KEY_DDOWN = BIT(7),
KEY_R = BIT(8),
KEY_L = BIT(9),
KEY_X = BIT(10),
KEY_Y = BIT(11),
KEY_ZL = BIT(14), // (new 3DS only)
KEY_ZR = BIT(15), // (new 3DS only)
KEY_TOUCH = BIT(20), // Not actually provided by HID
KEY_CSTICK_RIGHT = BIT(24), // c-stick (new 3DS only)
KEY_CSTICK_LEFT = BIT(25), // c-stick (new 3DS only)
KEY_CSTICK_UP = BIT(26), // c-stick (new 3DS only)
KEY_CSTICK_DOWN = BIT(27), // c-stick (new 3DS only)
KEY_CPAD_RIGHT = BIT(28), // circle pad
KEY_CPAD_LEFT = BIT(29), // circle pad
KEY_CPAD_UP = BIT(30), // circle pad
KEY_CPAD_DOWN = BIT(31), // circle pad
// Generic catch-all directions
KEY_UP = KEY_DUP | KEY_CPAD_UP,
KEY_DOWN = KEY_DDOWN | KEY_CPAD_DOWN,
KEY_LEFT = KEY_DLEFT | KEY_CPAD_LEFT,
KEY_RIGHT = KEY_DRIGHT | KEY_CPAD_RIGHT,
} PAD_KEY;
 

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