Hacking Launching WAD files from SD card?

  • Thread starter Thread starter ShindoSama
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ShindoSama

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The wii has little to no storage. I have a good deal of virtual consoles games on my wii, but I honestly can't store even a fraction of them. Each time I move the wad file to my sd card it won't launch. Nice job Nintendo, -__-. Oh well DRM is DRM, but this is just plain annoying. Anyone know how to hack this or get a way to get this to work? Just ridiculous -___-
 
You need to soft mod the Wii before you can run/install custom wad files. (even if they are official wad files) I don't know if they can be installed to the SD card or not. But either way, you have to softmod the wii and install the Homebrew Channel before you can do any of that. ;)
 
You need to soft mod the Wii before you can run/install custom wad files. (even if they are official wad files) I don't know if they can be installed to the SD card or not. But either way, you have to softmod the wii and install the Homebrew Channel before you can do any of that. ;)

I know, I'm running WAD manager.
 
I use a wad manager to install wads on my hacked Wii.
A couple of them at the time, depending on the free memory.
They ALL work flawlessly just like the real deal.

Then, I just use the Wii system menu to transfer them to my 8GB SD card, and again using the Wii system menu to launch them from the SD card, just like you would on a legitimate purchase.
I don't understand the need for *NEEKs and such ( so much work ), when the built in OS does everything I want to do in the first place.
 
Not all games even require *NEEK. Most of the VC games will run from Postloader or Wiiflow with partial NAND emulation. Even when *NEEK is needed, some loaders will switch after you start the game. That way you don't have to wait to boot up your *NEEK system menu just to browse your games. Modern loaders and Modmii have made the setup process remarkably easy. It will solve your problem. Don't wait any longer :)
 

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