Hacking RELEASE Kosmos - A Hekate CFW-package

tomGER

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It's for games. It obviously got broken at some point when you updated the file. Because the old one works just fine even if that is "not the use" of LAYERED FS.

And yes, V4 does load games. 4.1 does not.
Talked with Scires about it, he said that he may already found the possible error (or at least knows about what may cause it)

Just use v4 for the time being if you're not looking for game modding :)
 
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huma_dawii

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Talked with Scires about it, he said that he may already found the possible error (or at least knows about what may cause it)

Just use v4 for the time being if you're not looking for game modding :)

I'm doing it just for the sake of testing, I'm not even playing these games. Too busy with Wii U Games xD
 
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Drakia

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Red1Reaper

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It just seems like a random shared hosting-style site. Image uploads, pastebin, email, git repos, etc.
Yeah, i searched for a site like that because i dont wanted one of these crappy image sites that gets your image deleted if not visitors or after a time, if anyone knows a good host for this kind of image please PM me whit it, im now concerned.
 

der:Tom

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Just wondering but is everyone aware of the fact that (at least some) eShop games work through LayeredFS? Cause i always read "not possible" etc. in every thread.
I managed to load Sonic Mania, Celeste, Korg Gadget and Lumines Remastered with the V4 files.
 
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huma_dawii

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Just wondering but is everyone aware of the fact that (at least some) eShop games work through LayeredFS? Cause i always read "not possible" etc. in every thread.
I managed to load Sonic Mania, Celeste, Korg Gadget and Lumines Remastered with the V4 files.
I don't try so many but yeah, I think people is reporting troll things
 
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DrKinSlayeR

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When I update my sdfiles to the last one (4.1) and I use the Payload-LayeredHekate.bin (in zip file), I can't launch some games : Bayonetta 1 (donor : fallout shelter) and Donkey Kong Tropical freeze (donor octopath demo). I have this message "the software closed because an error occurred". But when i try to launch Just dance 2018 (donor pac-man vs) and Mario tennis (donor fornite), that's ok why ?

Sorry for my english, it's not my first language and i have trouble with the conjugaison :)
 

der:Tom

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When I update my sdfiles to the last one (4.1) and I use the Payload-LayeredHekate.bin (in zip file), I can't launch some games : Bayonetta 1 (donor : fallout shelter) and Donkey Kong Tropical freeze (donor octopath demo). I have this message "the software closed because an error occurred". But when i try to launch Just dance 2018 (donor pac-man vs) and Mario tennis (donor fornite), that's ok why ?

Sorry for my english, it's not my first language and i have trouble with the conjugaison :)

Use V4, the newest one has some issues.
 
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tomGER

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Before someone questions it on GBATemp too - I'm already working on getting SDFiles to Hekate v3 - Give me some time

Hekate v3 has a loooooot of things I can work with and want to work with - It'll basically restructure the entire compiled version
 
Last edited by tomGER,

Prince ofhell

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[ CFW]
kip1=modules/newfirm/loader.kip
kip1=modules/newfirm/sm.kip
kip1=modules/nx-dreport.kip
[ CFW fw v1]
kip1=modules/oldfirm/loader.kip1
kip1=modules/oldfirm/sm.kip1
kip1=modules/nx-dreport.kipz
[ Stock]
[ Clear Log]
kip1=modules/nx-dreport.kip
[]
[ Running v4.1 of tumGER/SDFilesSwitch]
[ By: tomGER(@tumGER) - Hekate]
[]
[ Reswitched, CTCaer, Adubbz]
[ Thog, vgmoose, StevenMattera]
[ WerWolv, thomasnet, Brawl345]



can i know why the kernel patch was droped and the clear logs after the boot ??

--------------------- MERGED ---------------------------

kip1=mod/loader.kip
kip1=mod/sm.kip
kip1=mod/mfs_mitm.kip
kip1=mod/nx-dreport.kip
kernel=mod/kernel-patched.bin
fullsvcperm=1
debugmode=1




this is the boot sequence i use with blade payloader
 

CTCaer

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Before someone questions it on GBATemp too - I'm already working on getting SDFiles to Hekate v3 - Give me some time

Hekate v3 has a loooooot of things I can work with and want to work with - It'll basically restructure the entire compiled version

Btw, there's still a limit in launch code.
https://github.com/CTCaer/hekate/blob/master/ipl/main.c#L1587
Currently it's set to 61 entries.
And by entries I don't talk about lines.

The entries that count for the launch code limit are:
Boot entries []
Captions {}
New empty lines

But I believe it's difficult to reach that limit.
If there's need for that, I can change it in the future.

EDIT:
Correction - New lines do not count to that limit. Only what shows on screen: [] and {}
 
Last edited by CTCaer,
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