Sorry for opening another thread, the other had an unclear title and OP.
I'm trying to specifically understand how the GC adapter fits into the shared mem structure. Particularly, how games can detect that a GC adapter is plugged in and provide functionality catered for it (SSBU GC UI Icons for example)
I'm trying to specifically understand how the GC adapter fits into the shared mem structure. Particularly, how games can detect that a GC adapter is plugged in and provide functionality catered for it (SSBU GC UI Icons for example)