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Discussion in '3DS - Homebrew Development and Emulators' started by einhuman197, Dec 8, 2016.
Smea just announced Hax 2.8. It supports extended memory titles.
This is essentially old news.
It's dated today.
I know, I mean the picture it's self. Was quite obvious, I do follow his tweets
well i guess you will need sun and moon to use hans on extened memory games or if you have cfw wait for the extened memory homebrew cia to come i want to use it for screen shots would be nice for smea to give source code for it though could be usful for makeing a cheat engine
What is this exactly for, and the purpose?
And how can some code for running Hans in extended memory games be used for a cheat engine. Keep dreaming pal.
Wow, this is really great! A few days ago I was thinking of an idea similar as this lol. For example boot NTR CFW in extended memory for example.
this means smash hax will work on old 3ds
If that's true, does that mean we could use the demo version to use the smash hax on o3ds?
thing is i don't know if you need an extened memory game entry point or it will work on any entry point for hans to work on sun and moon etc
Well, what would happen if you boot an extended memory game, let's say Super Mario Maker, press Home to go to the Home Menu (But don't close the game) and start another extended memory game? (Smash).
If it doesn't reboot the extended memory mode, then NTR can get support for extended memory games aswell!
An old 3DS only NTR sounds funny lol, but so true in this case XD
That's not how NTR works unfortunately. It's not as simple as pressing a switch to make NTR work with extended memory games when other things start working.
Forgot to mention a new NTR build itself must boot in extended memory too then.
Good luck with that as the creator of NTR deleted his source code.
Well that was douchey and dumb of him... :/
No, there's a full story for why he did it. Apparently he was being harassed to release the source code (I might be getting this wrong) by a user and he ended up getting mad and deleted it. Nothing we can do about it now. NTR will never get o3DS+extended memory mode support without that source code.
And to think all of that could have been avoided by releasing it open-source to begin with... closed-source drama sucks. Nobody wins.