Hacking Hack 3DS Through Ds Download?

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DS download play is very unlikely because it runs the 3DS in DS mode. That is, just like the Wii in GCN mode, it has no access to 3DS hardware.

While the Wii to 3DS angle is a more believable one, the keys necessary to create a package that the 3DS can read are currently unknown, we also (as far as I know) only have 1 current software that uses the feature which is the transferring of Mii's... There is no current exploit in this, as anything outside of the standard Mii parameters is simply tossed out as invalid.
 
The 3DS will not run an unsigned .nds. Modifying a signed .nds will break signiature. Seriously this question has been asked so many tmes.
 
koji2009 said:
DS download play is very unlikely because it runs the 3DS in DS mode. That is, just like the Wii in GCN mode, it has no access to 3DS hardware.

While the Wii to 3DS angle is a more believable one, the keys necessary to create a package that the 3DS can read are currently unknown, we also (as far as I know) only have 1 current software that uses the feature which is the transferring of Mii's... There is no current exploit in this, as anything outside of the standard Mii parameters is simply tossed out as invalid.

As I said earlier, wait for a Wii/3DS cross playable specific game to come out that is a true 3DS hardware game (widescreen, 3d, etc). Like another Final Fantasy Crystal Chronicles where the 3DS are basically big controllers and used for maps/treasure locations. Get the wii to send the "special" data disguised as a dungeon map or something. I am NOT talking about DS mode, but I am talking about an impossibility because there is no Wii/3DS cross gameplay game even announced yet.
 
SimpyDsi said:
The 3DS will not run an unsigned .nds. Modifying a signed .nds will break signiature. Seriously this question has been asked so many tmes.

Listen to SimplyDsi, This idea was thought about near the beginning of the DS lifespan. The idea was that there would be a wifime2 method where a modified payload would be sent through downloadplay. If any of you guys think you can crack the digital signatures used by nintendo and sign the binaries then go ahead, it's the only way you will get anything other than download demos to load.
Everyone in this thread would do well to research on pas ds hacking attempts performed by much smarter people. Start in this case with wifime 2.
People gave up on this ideas back around 2006.
 
spinal_cord said:
SimpyDsi said:
The 3DS will not run an unsigned .nds. Modifying a signed .nds will break signiature. Seriously this question has been asked so many tmes.

Listen to SimplyDsi, This idea was thought about near the beginning of the DS lifespan. The idea was that there would be a wifime2 method where a modified payload would be sent through downloadplay. If any of you guys think you can crack the digital signatures used by nintendo and sign the binaries then go ahead, it's the only way you will get anything other than download demos to load.
Everyone in this thread would do well to research on pas ds hacking attempts performed by much smarter people. Start in this case with wifime 2.
People gave up on this ideas back around 2006.


Yes... unfortunately for us, Nintendo was smarter than Sony and remembered to set their RNG to actually be random instead of just picking 1 number at random and using it to generate all of their codes.
 
I was thinking along the same lines here as you guys, another possibility of an exploit that i personally think, is via streetpass, since the 3DS collects info via Wi-Fi, surely if mini bit of software like the pedometer and maybe many others that can be retrieved this way, dont you guys think an executable would be possible this way as well?......total noob myself btw
rolleyes.gif
 
No.

Also, before trying to execute code on the 3DS, you have to find out how the hardware works. If you can run code but don't know how to display stuff or otherwise prove that the exploit worked, it's useless.
 
Technik said:
That's a good idea, we use a hacked wii to connect to a 3ds and send it modified code.

And then the 3DS says "Hey, this is modified code and it's not signed properly" and won't run it. For it to work you'd have to make the 3DS run unsigned code. And if your 3DS can run unsigned code, why would you need to hack it?
 
why ds download play,why not 3ds download play?
is there even anything that uses it yet? like demos you can download at a gamestop or a target or something?
 
totalnoob617 said:
why ds download play,why not 3ds download play?
is there even anything that uses it yet? like demos you can download at a gamestop or a target or something?

The problem, once again, comes down to signed/unsigned code. Only nintendo has the schematics for the 'master lock' so to speak... The 3DS' only contain data for a key, with no means to recreate the lock. The 3DS is designed to throw out any data that doesn't have a lock on it, and if the lock doesn't match the key, it can't open it.

That's essentially our problem (and indeed the problem of anyone trying to breach an encryption)... The 3DS is looking for a lock that none of us know how to make... the only ways around that are to somehow discover the design for the lock (what the PS3 hackers did, near impossible if security is applied correctly) or to make the 3DS open things that don't have a lock on them at all.

For the Wii, PSP, android, iphone, etc etc and generally the "easier" method is to do the latter... to somehow inject your own code which lets you disable that check... but to do that we first have to find some sort of exploit.


Unfortunately, just like we've never managed to get the schematics for the DS' lock (the wifi encryption) we aren't likely to get the 3DS' lock either...
 
shakirmoledina said:
all regular channels have been blocked if u ask me. its only thru a game that a big hack can be made and that will take some time until the 3ds is well understood.
Actually, there are other ways besides using games; the Wii can use Banner Block(and a newer message-based version as well) and the PSP had an exploit that was just done by viewing a modified image. Neither of these required games at all.
 
Not really possible. It's like connecting an iPod's headphone jack to a car's stereo and hoping you'll be able to download music.
 
What about how you can transfer your internet connection settings from the DSi to the 3DS which it does through DS mode (I did this, it was a bit bizarre, the the 3DS went to the original DS homescreen complete with pictochat and gba applications, though you can't click on them, it just quickly goes here when you transfer your internet connections but denies you any use of the modes), but once transferred, these internet connections are usable in 3DS mode, with a hacked DSi, would there maybe be some sort of way to hack an internet connection to be used as an exploit? I totally understand if this is a ridiculous question.
 
i think the 1st hack will come from a hardware exploit , or the flashcard companys will do something with the headers to get the roms to run ,


i was wondering if this new progskeet device could help to hack the 3ds? or would it not matter since the nand has already been dumped?
 
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