GW2.0 Savegame issue investigation thread

Discussion in '3DS - Flashcards & Custom Firmwares' started by json, Dec 2, 2013.

  1. json
    OP

    json MUSCLEMAN

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    Burkina Faso
    This thread is to help find out what is causing savegame issues for some people and why not for other people.

    Now investigations by others have shown that the SaveKeyY might be different between firmwares 4.5 and 5.x/6.3 (latest) and that is causing the savegame issues for people.

    But here is something I am wondering about: Does a Pokemon X/Y savegame on a retail card work on two different 6.3 systems? Can anyone test this?

    Here's my theory: if emunand and sysnand are acting like two different systems, then testing with two genuine systems on 6.3 should behave in the same way.

    So if two genuine systems on 6.3 don't allow reading the savegame from Pokemon, then it makes sense that it doesn't work on emunand and sysnand. Right?
     
  2. Duo8

    Duo8 I don't like video games

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    Will work.
     
  3. json
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    json MUSCLEMAN

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    Burkina Faso
    Have you tried it?
     
  4. kalimero

    kalimero Uncle Rupee

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    What games causing save problems? Only Pokemon?

    I did test emuNAND with my 3DS_1 (Ver.4.4) and Luigi's Mansion. It had a save on it, created with my other 3DS_2 when it was on 4.5 (not 100% sure on the FW thing). Save loaded fine on 3DS_1 (emuNAND 6.3). Created a new game on save slot 2, saved->home->exit. Save loaded fine on 3DS_2 (now on Ver.6.3).
     
  5. json
    OP

    json MUSCLEMAN

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    Burkina Faso
    The game matters, it only seems to be a problem for later games (ie, SDK 5.x or up)

    So Pokemon, Zelda, Batman,etc
     
  6. Duo8

    Duo8 I don't like video games

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    Only on games with the new save system.

    EDIT: what ^ said