Nice! From the sound of it, it doesn't support OGG yet though, right?
Couldn't tell you. I haven't tried it yet. Just spreading the good word.
Nice! From the sound of it, it doesn't support OGG yet though, right?
So, Sonic CD has audio support now? Do you have to use .ogg or do you use mp3?
So, the ISO images have to be Bin+cue format or do they have to be with ISO+MP3?
So, the ISO images have to be Bin+cue format or do they have to be with ISO+MP3?
Bin/Cue or ISO/WAV, not sure about MP3.
It's incredibly thorough, and it even has pictures. You guys'd love it.Sega / Mega CD audio track support
• When using ISO image files, WAV files should be provided as AUDIO track files. You can
either load a CUE file pointing to a specific ISO file and containing all the needed information
about AUDIO tracks files or directly load the ISO file. In the latter case, the emulator will first
look for a .CUE file with the same base name, then if no CUE file is found, it will
automatically look for .WAV files respecting one of the following naming format (“XXX” being
the .ISO filename and NN being the track number): “XXXNN.wav”, “XXX NN.wav”, “XXX-
NN.wav”, “XXX – NN.wav” or “XXX_NN.wav”. Please note that compressed audio files
(such as .mp3, .mpc, .wma, .ogg, etc) are NOT supported.
• When using BIN images files, audio tracks are generally stored within the image file. A CUE
file is therefore required with all the needed information about audio tracks location. You can
either load the CUE file pointing to the specific BIN file or directly load the .BIN file. In the
latter case, the emulator will automatically look for a CUE file with the same base name as
the BIN file.
You could, but it's still going to sound crappy compared to the original.In that case, I could always convert the MP3 files into Wav using Foobar2000.
From the excellent readme:
It's incredibly thorough, and it even has pictures. You guys'd love it.Sega / Mega CD audio track support
• When using ISO image files, WAV files should be provided as AUDIO track files. You can
either load a CUE file pointing to a specific ISO file and containing all the needed information
about AUDIO tracks files or directly load the ISO file. In the latter case, the emulator will first
look for a .CUE file with the same base name, then if no CUE file is found, it will
automatically look for .WAV files respecting one of the following naming format ("XXX" being
the .ISO filename and NN being the track number): "XXXNN.wav", "XXX NN.wav", "XXX-
NN.wav", "XXX – NN.wav" or "XXX_NN.wav". Please note that compressed audio files
(such as .mp3, .mpc, .wma, .ogg, etc) are NOT supported.
• When using BIN images files, audio tracks are generally stored within the image file. A CUE
file is therefore required with all the needed information about audio tracks location. You can
either load the CUE file pointing to the specific BIN file or directly load the .BIN file. In the
latter case, the emulator will automatically look for a CUE file with the same base name as
the BIN file.