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GBA emulator for the DS by Darkchen *UPDATE*
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<blockquote data-quote="Jacobeian" data-source="post: 2266184" data-attributes="member: 125246"><p>I mean DS or DSi video & audio hardware... isn't it how it works ?</p><p>I would have thought that the decoded video pixels (output from the SoC) need to be converted in DS format ? And the decoded sound must be send to DS audio hardware somehow...</p><p>I initially thought it was the role of the software that is running on DS/DSi, it reads video/audio data directly in known format from the cartridge slot (probably the cart SDRAM is mapped to it for direct access) and display/render it on the console, while the role of the software running on iPlayer ARM was to decode video (using the co-processor) or, in this case, to render GBA frames through an emulator. Maybe the ASIC's role is to convert decoded pixels into the proper format and store them on SDRAM... or isn't it such things on NDS, I'm not really aware of the tech details ?</p></blockquote><p></p>
[QUOTE="Jacobeian, post: 2266184, member: 125246"] I mean DS or DSi video & audio hardware... isn't it how it works ? I would have thought that the decoded video pixels (output from the SoC) need to be converted in DS format ? And the decoded sound must be send to DS audio hardware somehow... I initially thought it was the role of the software that is running on DS/DSi, it reads video/audio data directly in known format from the cartridge slot (probably the cart SDRAM is mapped to it for direct access) and display/render it on the console, while the role of the software running on iPlayer ARM was to decode video (using the co-processor) or, in this case, to render GBA frames through an emulator. Maybe the ASIC's role is to convert decoded pixels into the proper format and store them on SDRAM... or isn't it such things on NDS, I'm not really aware of the tech details ? [/QUOTE]
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