Gaming Gateway Cheats

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Would somebody please explain infinite items codes to me.. and all item codes and stuff. @cearp That sucks I hope people don't take mine but I know they will.
At the end of the day, it is handy to have all the codes in one place. At the same time, it doesn't take much to add a few extra lines as to where they picked up the codes.
 
sure it's annoying, but also fort42 has comments which is sometimes needed to explain how to really use the code.
gw does not have that....
 
At the end of the day, it is handy to have all the codes in one place. At the same time, it doesn't take much to add a few extra lines as to where they picked up the codes.
Indeed, true That is. 0B1 Is or only hope. He Will help us. Or not in that case AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!... <--Random starwars reply lol... Cant wait to watch the new movie.
 
Would somebody please explain infinite items codes to me.. and all item codes and stuff. @cearp That sucks I hope people don't take mine but I know they will.
What exactly do you need explained?
What they do?
How to find them?
How a parcular code goes about making items infinite? If so, what code?
 
What exactly do you need explained?
What they do?
How to find them?
How a parcular code goes about making items infinite? If so, what code?
Teach me it all... U Are the chosen one. Please help lol.
Mostly how people find them if they dont have them.. like wtf how?
 
Teach me it all... U Are the chosen one. Please help lol.
Mostly how people find them if they dont have them.. like wtf how?
i thought you found that gold mario thing cheat, no?
if you can find that, what's the problem?
 
i thought you found that gold mario thing cheat, no?
if you can find that, what's the problem?
I Found those by using a value from another cheat somebody made...Thy made codes ike mine but had messed up adresss that only worked on world 1. Regullar mario had value set to 0, Super mario to 1, fie to 2, mini to 3 ect. I used those numbers from there cheat to search and find mine... (I did not copy. Completely different values)
 
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sure it's annoying, but also fort42 has comments which is sometimes needed to explain how to really use the code.
gw does not have that....
the site is just up, give them time to improve :)
you could also comment in the maxconsole gw official support thread if you have any suggestions for them to improve

I like the format of posting all codes at the same time, it takes ages to post many cheats on fort42 especially with the delay timer on when you are allow to post the next code
 
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Teach me it all... U Are the chosen one. Please help lol.
Mostly how people find them if they dont have them.. like wtf how?
Infinite item codes are usually quite easy to find. I'll go about and tell you how I did the item codes for tri force heroes.

I started a new game. Since I didn't have any materials left I assumed (quite often it's a guessing game, really) it would be stored as the value 0. So I searched for the exact value 000 (I chose an 8bit search as I assumed the item value would be stored in a single byte). I then played a dungeon and received a material at the end. I then had one certain material with the value of 1. So I search for the exact value 001. I then play the exact same dungeon, or another dungeon that is most likely to give me the same item afterwards. while I am playing the dungeon, I occassionaly search for 001 again (as my item count hasn't changed, cant hurt to weed out some false positives) and when I am done I receive another item. if its the same one I already had, the value would now be 2, as I am holding two of the same item. repeat that process another time or twice and I will narrow it down to a handful of addresses that I can then manipulate to find the one that actually holds the item value. increase the value to 0x20 and I should have 32 of the item. Did it work? if it did: congrats you found the address for that item. set it to 0x63 (99 in decimal) and boom, 99 items.

I then looked at the address space in the hex editor. the pattern looked suspicious, it looked like this:

00 00 63 00 00

why is that suspicious? because I havw one item 99 times, the rest I have zero times. so the game might just store the items next to my current item in the bytes right next to my current item. so I change it to

01 02 63 03 04

and lo and behold I now have 5 items.

the first one I have once
the second one I have twice
the third one I have 99 times
etc..

so by counting the number of items before my addressed item and the ones after that I can pretty safely narrow down where all items are stored and set them to whatever I want.
 
Infinite item codes are usually quite easy to find. I'll go about and tell you how I did the item codes for tri force heroes.

I started a new game. Since I didn't have any materials left I assumed (quite often it's a guessing game, really) it would be stored as the value 0. So I searched for the exact value 000 (I chose an 8bit search as I assumed the item value would be stored in a single byte). I then played a dungeon and received a material at the end. I then had one certain material with the value of 1. So I search for the exact value 001. I then play the exact same dungeon, or another dungeon that is most likely to give me the same item afterwards. while I am playing the dungeon, I occassionaly search for 001 again (as my item count hasn't changed, cant hurt to weed out some false positives) and when I am done I receive another item. if its the same one I already had, the value would now be 2, as I am holding two of the same item. repeat that process another time or twice and I will narrow it down to a handful of addresses that I can then manipulate to find the one that actually holds the item value. increase the value to 0x20 and I should have 32 of the item. Did it work? if it did: congrats you found the address for that item. set it to 0x63 (99 in decimal) and boom, 99 items.

I then looked at the address space in the hex editor. the pattern looked suspicious, it looked like this:

00 00 63 00 00

why is that suspicious? because I havw one item 99 times, the rest I have zero times. so the game might just store the items next to my current item in the bytes right next to my current item. so I change it to

01 02 63 03 04

and lo and behold I now have 5 items.

the first one I have once
the second one I have twice
the third one I have 99 times
etc..

so by counting the number of items before my addressed item and the ones after that I can pretty safely narrow down where all items are stored and set them to whatever I want.
ok what if it is like pokemon and it has TONS of items? Same thing? and also if i find all the adress's then how would i put it toghter into 1 code?
 
ok what if it is like pokemon and it has TONS of items? Same thing? and also if i find all the adress's then how would i put it toghter into 1 code?

pretty much. Buy 5 pokeballs. Search for 5. Buy 5 more, search for 10. Rinse, repeat till you find the address. Put your masterball in that item slot (Pokemon usually stores the value not on an "item" level but the slot it is in in your backpack), set the value to 0x63, enjoy your 99 master balls.

If you find all the addresses you can either set them all manually to the value you want, or if you can find a pattern (i.e. every n-th byte is the next item slot) you can use a loop code (see the gateway site for code types and how to use them) to write every n-bit for a set iteration of times.
 
Last edited by Localhorst86,
I'm surprised no one has been able to do anything that isn't just basic item value changing, but actual modifying the gameplay. I know for Ocarina of Time 3D, there is now change Link's model size, but seems to be the only thing.
 
I'm surprised no one has been able to do anything that isn't just basic item value changing, but actual modifying the gameplay. I know for Ocarina of Time 3D, there is now change Link's model size, but seems to be the only thing.

These things are possible, but rather hard to find. I wouldn't even know how to find this addresses.

Remember, the search engine is searching on a byte level and bytes have values that change, stay the same, go up or go down. On that basis, things that use a value or hidden value are "easy" to find and visualize how the game works.
 
These things are possible, but rather hard to find. I wouldn't even know how to find this addresses.

Remember, the search engine is searching on a byte level and bytes have values that change, stay the same, go up or go down. On that basis, things that use a value or hidden value are "easy" to find and visualize how the game works.

Oh I know they are hard to find, but it's easier to know where to find them thanks to debug version of games. Just like when I created Ocarina of Time 3D codes, I looked at the inventory editor and noticed that they store the values of items near each other, so character stats were all stored in the same place. Now the debug version of Ocarina of Time has a variable viewer for Link's velocity and whatnot, so we KNOW what values to look for, but I am just waiting for someone to make them as I don't have my 3DS currently.

Short form, if you are looking at games that are remakes or have emulations on the 3DS, look for debug versions of the build, they have variables and names for everything so you do half the work.
 
pretty much. Buy 5 pokeballs. Search for 5. Buy 5 more, search for 10. Rinse, repeat till you find the address. Put your masterball in that item slot (Pokemon usually stores the value not on an "item" level but the slot it is in in your backpack), set the value to 0x63, enjoy your 99 master balls.

If you find all the addresses you can either set them all manually to the value you want, or if you can find a pattern (i.e. every n-th byte is the next item slot) you can use a loop code (see the gateway site for code types and how to use them) to write every n-bit for a set iteration of times.
Ill learn the loop thing when i get codes lol ill as you when i need to know thx for the help

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Ill learn the loop thing when i get codes lol ill as you when i need to know thx for the help
Btw you said pkmn stores values at the slot sohow do i change the items them selves?
 
Ill learn the loop thing when i get codes lol ill as you when i need to know thx for the help
I figured out the addresses for the first three item slots in the item backpack of Pokemon omega ruby. It literally took me only a few minutes as you can easily switch around items in the backpack. Easy as pie. And I also figured out where the item type is stored. So I can now write code that puts 99 master balls in the first item slot. but i'll let you handle that. this is an easy practice to get to know how this works. ;>
 
I figured out the addresses for the first three item slots in the item backpack of Pokemon omega ruby. It literally took me only a few minutes as you can easily switch around items in the backpack. Easy as pie. And I also figured out where the item type is stored. So I can now write code that puts 99 master balls in the first item slot. but i'll let you handle that. this is an easy practice to get to know how this works. ;>
K, ill let you know if i make any progress. (Alpha sapphire for practice)

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I figured out the addresses for the first three item slots in the item backpack of Pokemon omega ruby. It literally took me only a few minutes as you can easily switch around items in the backpack. Easy as pie. And I also figured out where the item type is stored. So I can now write code that puts 99 master balls in the first item slot. but i'll let you handle that. this is an easy practice to get to know how this works. ;>
Already found it lol
 
K, ill let you know if i make any progress. (Alpha sapphire for practice)

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Already found it lol

You see? Easy. There's a simple rule to remember: developers are lazy. They want their code to automatically adapt that's why we can very often find patterns like these. Unless they are going out of their way to avoid these to make it hard for people to find them, they will be very common. Btw. From the address you found for the number of the item, go two bytes left, change the number up or down and see what happens to the item in that slot ;)
 
I have some questions about "D3000000" code.
If I want to do a 16 bit write to an address at 21234567, the code should be like this, right?

Then I figured that if the address starts with a 0, I don't have to use "D3000000" to set an offset.
So, I've seen some cheat codes with "D3000000 00000000" in the first line. (ex. http://fort42.cu.cc/gateshark/game1786/?search=&sort=dates&p=2 )
But what's the point of adding it when the default value of offset is zero? Is there something I'm missing?
Thanks, now I undertand why he added "D3000000 00000000" in the first line of each code. I originally thought it was pointless. But as you said, he added it for the purpose of resetting the offset from previous codes, so that there won't be any problems when/if you merge multiple codes into one.
Yes. If offset don't clear by an upper code, subsequent code does not work when composite it.
I always add D3000000 00000000 to work it without a problem even if composed with other Code.

Code:
example
When there is not D3000000 00000000
[CodeA]
D3000000 14000000
00112234 0098967F
 
[CodeB]
00500000 E3A00001
 
[CodeA+CodeB]
D3000000 14000000
12345678 0098967F
00500000 E3A00001 <- address 0x14500000
CodeA work fine. CodeB does not work.
Code:
example
When there is D3000000 00000000
[CodeA]
D3000000 14000000
00112234 0098967F
 
[CodeB']
D3000000 00000000
00500000 E3A00001
 
[CodeA+CodeB']
D3000000 14000000
12345678 0098967F
D3000000 00000000
00500000 E3A00001
CodeA & CodeB' work fine.
 
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