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Nintendo DS
Game Center CX : Arino no Chosenjo 2 (New Start?)
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<blockquote data-quote="Aaron Chmielowiec" data-source="post: 4895460" data-attributes="member: 334013"><p>Oh, those carts are excellent, thanks!</p><p> </p><p>On my end it has been a long day at work (my day job) but I managed to finish all 9 in-game manuals (and the 5 used at the Game Shop) The manuals still need work but the initial translation is done so it is just a matter of piecing it together and polishing up the translation (it's pretty rough in spots). I have no energy for that tonight so I'll just commit the changes to SVN for now.</p><p> </p><p>EDIT> I just checked the manuals now. They all work (don't crash the game) and positioning and length isn't as bad as I feared. Translation could use some touching up before I let others see it... Also, I notice again that single space " ' ( and ) are not supported. I can use a double byte equivalent, I guess.</p><p> </p><p>I also noticed I missed a few spots in the Adventure game where I forgot the : and proper indentation. In the intro I spaced the dialogue to match the leftmost character after the colon but that is different from the usual "5 space" indent I use in the rest of the game. I'll need to make up some more samples but at least with this mass batch conversion kit I can do it all in one fell swoop. (It just takes a few minutes to process all the files)</p><p> </p><p>So yeah, for me, I just need to touch up the Adventure game cosmetics and make sure at least a good part of the text fits on the screen (testers can pick apart the text contents), fix up the manuals and let the testers rip that apart, too, and hopefully try to get these game cart graphics in the game.</p><p> </p><p>Then I can lend a hand with the RPG (finally). I have enough content from kikuchiyo to test in-game. The only stumbling block is the RPG menus, which are all annoying tiled graphics.</p><p> </p><p>Pretty soon I may dump a handful of graphics on you guys to touch up the final parts. (Since after the RPG is done, that makes almost all of the text in the game done, I think) Some of the graphics I can rip from the first Retro Game Challenge game but there is still manual work to be done.</p></blockquote><p></p>
[QUOTE="Aaron Chmielowiec, post: 4895460, member: 334013"] Oh, those carts are excellent, thanks! On my end it has been a long day at work (my day job) but I managed to finish all 9 in-game manuals (and the 5 used at the Game Shop) The manuals still need work but the initial translation is done so it is just a matter of piecing it together and polishing up the translation (it's pretty rough in spots). I have no energy for that tonight so I'll just commit the changes to SVN for now. EDIT> I just checked the manuals now. They all work (don't crash the game) and positioning and length isn't as bad as I feared. Translation could use some touching up before I let others see it... Also, I notice again that single space " ' ( and ) are not supported. I can use a double byte equivalent, I guess. I also noticed I missed a few spots in the Adventure game where I forgot the : and proper indentation. In the intro I spaced the dialogue to match the leftmost character after the colon but that is different from the usual "5 space" indent I use in the rest of the game. I'll need to make up some more samples but at least with this mass batch conversion kit I can do it all in one fell swoop. (It just takes a few minutes to process all the files) So yeah, for me, I just need to touch up the Adventure game cosmetics and make sure at least a good part of the text fits on the screen (testers can pick apart the text contents), fix up the manuals and let the testers rip that apart, too, and hopefully try to get these game cart graphics in the game. Then I can lend a hand with the RPG (finally). I have enough content from kikuchiyo to test in-game. The only stumbling block is the RPG menus, which are all annoying tiled graphics. Pretty soon I may dump a handful of graphics on you guys to touch up the final parts. (Since after the RPG is done, that makes almost all of the text in the game done, I think) Some of the graphics I can rip from the first Retro Game Challenge game but there is still manual work to be done. [/QUOTE]
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