Hacking Galaxii Overflow

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Its true I just tried with the walk on walls code on my save file the polygons happen and slow down everything but I hit home and got out So it can be exploited
 
56killer said:
Its true I just tried with the walk on walls code on my save file the polygons happen and slow down everything but I hit home and got out So it can be exploited
so it cant be exploited.
 
Kinda funny, I just did the glitch with the walk on walls code and the save file that hetoan provided and it loaded the last level of the game. After that, I delete hetoan's data.bin and replaced it with my own normal one, did the glitch again and the exact same thing happened... Have fun with your "exploit" people!
 
snikerz said:
56killer said:
Its true I just tried with the walk on walls code on my save file the polygons happen and slow down everything but I hit home and got out So it can be exploited
so it cant be exploited.

Well it gives more reality to the exploit. I mean I don't have the modified save but if there were one it could be use to load a elf or dol.
 
All you people who said this kind of message:
jjc1992 said:
as previously stated i think they are revieling to many exploits to soon as nintendo could release a update to wipe them all out we should wait until one explot is killed then bring out another and once that gets killed bring out another, i think people are to anxious about finding an exploit like look at me i found an exploit im great kinda thing

Remember in mind that the SSBB exploit stays inside forever. It can't be patched unless a newer version of the game is released. So stop posting bullshit posts that says "Nintendo will release updates and it will wipe them out!" because it won't.
 
you say all you people who post this message and yet you quote me
sleep.gif
sorry bout that its late over hear and im tired *says as he yawns*
 
afif95 said:
All you people who said this kind of message:
jjc1992 said:
as previously stated i think they are revieling to many exploits to soon as nintendo could release a update to wipe them all out we should wait until one explot is killed then bring out another and once that gets killed bring out another, i think people are to anxious about finding an exploit like look at me i found an exploit im great kinda thing

Remember in mind that the SSBB exploit stays inside forever. It can't be patched unless a newer version of the game is released. So stop posting bullshit posts that says "Nintendo will release updates and it will wipe them out!" because it won't.
Would you please stop that crap already? It can be patched and it will be patched. Nintendo "just" has to roll out a new version of IOS36 that checks for this exploit while reading from the SD-card.
 
I just tried it with the "walk on walls" code to do it, and it does the rainbow stuff.
tongue.gif


It loads the last level ( festival ) so ya i guess it could be patched to load off SD, you never know...

But wouldnt you then need homebrew already to run it, since you need to be able to walk on walls ??
 
Slowking said:
Because there is no exploit.

Well if the creator of this is hetoan2 from the Wiird site, he's a pretty trust worthy person i dont see why he would lie about this

edit-wording mistake
 
QUOTE said:
Well it gives more reality to the exploit. I mean I don't have the modified save but if there were one it could be use to load a elf or dol.

NO it couldn't. Think about it, if you can still access the HOME menu, this means the game main loop code is still running, meaning you DON'T have crashed the code and you CAN'T run your own ...

QUOTEIt loads the last level ( festival ) so ya i guess it could be patched to load off SD, you never know...

NO, your guess are wrong... making the code jumping to the last level by changing memory bits is totally different from running your OWN code or loading stuff from SD. The former use the EXISTING game code which is loaded in memory, it simply acts as common cheat codes to do that, there is no magic with that.



Again, he won't release anything worth because there is NO exploit

this is a simple game BUG, this does not means it caused a stack/buffer overflow and that you could use it to execute your own code

the thing he posted does NOTHING: it's a simple save file (modified or not) and you can eventually reproduce the bug but that's all folks, there is no way it could execute PPC code (there isn't any included in the .bin, svpe checked) neither load boot.elf from SD (again, no mention of boot.elf in the .bin). He himself admitted there was no ELF loading code in that file, how convenient this is...

the simple fact that he "omitted" posting the "right" bin should alreadyhave made everything clear: someone involved in game hacking (through cheat codes I mean) figured there was a bug at that place which made the game crash with fancy colors and thought it would be fun to make people believe he could load an ELF from that

really that's all and now I bet he will say "boo you don't desserve my exploit, I won't release it" like 100% of fakers always do
 
If it is legit and he decides we are not worthy then im sure someone else will pick this up and run with it
wink.gif
Looks like a duffer to me though.
 
hetoan2 said:
he better not release it. I only gave it to him because he has infectus and bootmii, plus he keeps sending horribly edited convo's from over IRC that i suppose are supposed to tarnish my reputation which i don't really have :|

I'm almost positive comex has got him whipped to say whatever he wants....

http://www.youtube.com/watch?v=_0HknevDYkE

theres a video a tester recorded a while ago. He was having trouble uploading it to youtube, but he finally go it.

The only definite issue I can see with this video is that romaap's Wii instantly loads his disc image. Maybe my Wii is broken or something, but it takes several seconds to read a Wii disc and show the game's start screen.

Testing this, here are my results:
1.) Using the cheat code and an unmodified save file, and jumping off as done in the videos results in the colored polygons and slowness featured in the videos. You can access the home menu with the polygons on screen, but it pops up and everything is as if in slow motion (takes awhile to hit the reset button haha, after which the game is back at normal speed). No level loads for me when using an unmodified save file.
2.) Using the provided data.bin from hetoan2 and jumping off as done in the videos results in the same polygons, but a white fading and then the loading of a level (Rolling Gizmo Galaxy for me, not festival).

Is an elf loader possible? It all depends on how exactly the save data is causing the level loading to occur. So, we won't know unless heteon2 releases his elf loader data.bin or someone else investigates this further.
 
raptor5001 said:
hetoan2 said:
he better not release it. I only gave it to him because he has infectus and bootmii, plus he keeps sending horribly edited convo's from over IRC that i suppose are supposed to tarnish my reputation which i don't really have :|

I'm almost positive comex has got him whipped to say whatever he wants....

http://www.youtube.com/watch?v=_0HknevDYkE

theres a video a tester recorded a while ago. He was having trouble uploading it to youtube, but he finally go it.

The only definite issue I can see with this video is that romaap's Wii instantly loads his disc image. Maybe my Wii is broken or something, but it takes several seconds to read a Wii disc and show the game's start screen.
The disc is definetely loaded to fast and there is no "klick"-sound when the disc channel switches to the Mii channel. So I'm pretty sure he switched inputs at that point.
 

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