Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Terms & Rules
Donate
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Cheat Codes Add and Request group
The Legend of Zelda: Tears of the Kingdom cheat codes
Pokémon Legends: Arceus cheat codes
Xenoblade Chronicles 3 cheat codes
Fire Emblem Engage cheat codes
Request a cheat...
Tutorials
Nintendo Switch tutorials
Nintendo 3DS tutorials
Nintendo Wii U tutorials
Reviews
Overview
Official reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
GBAtemp News & Featured Content
GBAtemp & Scene News
Final Fantasy Pixel Remaster versions of 1, 2, and 3 to launch at the end of July
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DaniPoo" data-source="post: 9516635" data-attributes="member: 320615"><p>Please explain how you would "recompile 6502 to C++"</p><p>You don't compile machinecode to a programming language, it's the other way around.</p><p>And gta3 & mario 64 where reverse engineered, and that took a lot of time and work I imagine.</p><p></p><p>And I totally agree that the GBA ports was most likely achieved using the SNES games. </p><p>I totally believe they decompiled the snes games and the recompiled them to run on the GBA (After adding features, modifying graphics and sound as well as giving the games better translations) </p><p>But I don't think this was something that was easy to do and that it was quick.</p><p>It probably took them a lot of time for these three games, and I am not even sure that FF4 and FF5 was achieved the same way as FF6.</p><p></p><p>What usually makes a project like this stand out is how similar it is to the original game.</p><p></p><p>Here is one such project:</p><p><a href="https://github.com/zeldaret/oot" target="_blank">https://github.com/zeldaret/oot</a></p><p></p><p>"This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. The only build currently supported is Master Quest (Debug), but other versions are planned to be supported."</p><p></p><p>Decompilation is the result of their reverseengineering effort. This project have been very active for over a year and they are still not done. And when they are done they will only be able to create a 1 to 1 copy of the original rom. To get it running on other hardware the sourcecode will need to be modified and the compiled for target hardware which also takes time. And then the game will run om other hardware but it will not have any new features or improved graphics, that would require even more work which would take even more time.</p><p></p><p>So what you are suggesting, doing this for 6 games simultaniously sounds unfeasible to say the least.</p><p></p><p>Now these new versions don't look like they are using the original code at all.</p><p>And why would they? Square Enix would be far better off using the Wonderswan source again with heavier modifications, atleast for 1,2, 3. They have that sourcecode.</p><p>But it looks like these are built in a different engine altoghether.</p><p></p><p>My guess is that SE has and engine that are capable enough that they can use it to recreate all 6 games relatively easy. and they probably have documentation for have 1-6 are supposed to work.</p><p>I mean these are games that have been remade many times before.</p></blockquote><p></p>
[QUOTE="DaniPoo, post: 9516635, member: 320615"] Please explain how you would "recompile 6502 to C++" You don't compile machinecode to a programming language, it's the other way around. And gta3 & mario 64 where reverse engineered, and that took a lot of time and work I imagine. And I totally agree that the GBA ports was most likely achieved using the SNES games. I totally believe they decompiled the snes games and the recompiled them to run on the GBA (After adding features, modifying graphics and sound as well as giving the games better translations) But I don't think this was something that was easy to do and that it was quick. It probably took them a lot of time for these three games, and I am not even sure that FF4 and FF5 was achieved the same way as FF6. What usually makes a project like this stand out is how similar it is to the original game. Here is one such project: [URL]https://github.com/zeldaret/oot[/URL] "This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. The only build currently supported is Master Quest (Debug), but other versions are planned to be supported." Decompilation is the result of their reverseengineering effort. This project have been very active for over a year and they are still not done. And when they are done they will only be able to create a 1 to 1 copy of the original rom. To get it running on other hardware the sourcecode will need to be modified and the compiled for target hardware which also takes time. And then the game will run om other hardware but it will not have any new features or improved graphics, that would require even more work which would take even more time. So what you are suggesting, doing this for 6 games simultaniously sounds unfeasible to say the least. Now these new versions don't look like they are using the original code at all. And why would they? Square Enix would be far better off using the Wonderswan source again with heavier modifications, atleast for 1,2, 3. They have that sourcecode. But it looks like these are built in a different engine altoghether. My guess is that SE has and engine that are capable enough that they can use it to recreate all 6 games relatively easy. and they probably have documentation for have 1-6 are supposed to work. I mean these are games that have been remade many times before. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
GBAtemp News & Featured Content
GBAtemp & Scene News
Final Fantasy Pixel Remaster versions of 1, 2, and 3 to launch at the end of July
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
Xdqwerty
Loading…
what are you looking at?
Psionic Roshambo
Loading…
@
K3Nv2
:
We're figments of your imagination
+1
Yesterday at 9:51 PM
@
Xdqwerty
:
@K3Nv2
, prove it
Yesterday at 10:02 PM
@
K3Nv2
:
May the 4th be with you
Yesterday at 10:55 PM
@
Xdqwerty
:
@K3Nv2
, 4th what?
Yesterday at 11:14 PM
@
The Real Jdbye
:
4th wife
Yesterday at 11:36 PM
@
Xdqwerty
:
@The Real Jdbye
, I dont have the other 3 wives
Yesterday at 11:43 PM
@
K3Nv2
:
Yeah you do you got
@BakerMan
@AncientBoi
and
@BigOnYa
+1
Yesterday at 11:44 PM
@
Xdqwerty
:
@K3Nv2
, only
@BakerMan
is as young as me
+1
Yesterday at 11:45 PM
@
Psionic Roshambo
:
https://www.youtube.com/watch?v=rn4vARy44iY
Yesterday at 11:47 PM
@
Psionic Roshambo
:
https://www.youtube.com/watch?v=-vBe3ld2UF0
Today at 12:05 AM
@
BigOnYa
:
@Xdqwerty
I'm still just a kid that never grew up, age is only a number. I will always be just a big kid.
+1
Today at 12:08 AM
@
K3Nv2
:
Don't say that at high schools
+1
Today at 12:09 AM
@
BigOnYa
:
Well I'm not that way. I have two kids, and grandkids myself, just meant I'm a kid at heart, forever
+1
Today at 12:13 AM
@
BigOnYa
:
The fallout4 new HD version for series s/x is awesome, looks so cool
Today at 12:17 AM
@
Xdqwerty
:
@BigOnYa
, i heard fallout 4 is shit but i think that was when it released
Today at 12:20 AM
@
Psionic Roshambo
:
https://www.youtube.com/watch?v=gdJ68TaAUZk
50 minutes ago
@
Psionic Roshambo
:
Tonight's nightmare sponsored but G-Fuel! lolo
50 minutes ago
@
Psionic Roshambo
:
https://www.youtube.com/watch?v=MGhhGhvxbvI
45 minutes ago
@
Psionic Roshambo
:
https://www.youtube.com/watch?v=qAhLq0prdoc
38 minutes ago
@
Psionic Roshambo
:
Overclock your PS3!!! lol
38 minutes ago
@
SylverReZ
:
https://www.youtube.com/watch?v=Tt5-JoLK1dA
32 minutes ago
@
K3Nv2
:
Cool mgs4 can finally play at 35fps on it
30 minutes ago
@
Psionic Roshambo
:
https://www.tomshardware.com/tech-i...d-running-at-600-degrees-celsius-for-60-hours
14 minutes ago
@
Xdqwerty
:
@SylverReZ
, hi
4 minutes ago
@
Xdqwerty
:
decided to make wood menu the default flashcart menu instead of twl menu
3 minutes ago
Submit
@
Xdqwerty
:
decided to make wood menu the default flashcart menu instead of twl menu
3 minutes ago
Chat
2