ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

  • Thread starter Thread starter Soaprman
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0.9.0 is released! https://github.com/Soaprman/FEFTwiddler/releases/tag/0.9.0

Changelog:
  • Add: Support for Global saves. It's a little... unrefined right now. I might polish it in the future.
  • Add: A cheat to unlock all conversations in the support log. In case you were looking to get some summer reading in!
  • Add: A panel to change the hair colors of the Corrins and childrens in the support log. In case their hair isn't anime enough already!
  • Add: Item icons in the inventory view.
  • Fix: A few small things.

--------------------- MERGED ---------------------------



Oh hey, I guess this got asked today!

I missed most of the last couple pages of posts because the last few times I've logged into gbatemp, the bell icon hasn't shown anything. Guess I should manually check the thread!
Sweeeeet. Hey, I have another request. You know those +63 weapons? I was wondering if you could put a button for that too. Not just +7
 
Nah, I try to keep the GUI fields and buttons limited to "legal" ranges. If you want to forge something above +7 or do something similar like give a character more than two Boots, the hex editor will work for that.
 
I'll likely add reviving soon. Some of the more recent backend changes I've made have been to make stuff like reviving characters possible. It'd actually be pretty easy to add given the current state of the codebase!
 
I'll likely add reviving soon. Some of the more recent backend changes I've made have been to make stuff like reviving characters possible. It'd actually be pretty easy to add given the current state of the codebase!

Yay~ my best Birthright waifu archer can live again!
 
I remember finding this on Github before the compiled version was released, and within such a short amount of time it's become such an amazing tool. The learned skills GUI is amazing, something I hoped for when I messed around with Awakening save hacking.

Speaking of Awakening, any plans to make a small tool for that too? Learned skills function the same way as they do in Fates.
 
Nah, I try to keep the GUI fields and buttons limited to "legal" ranges. If you want to forge something above +7 or do something similar like give a character more than two Boots, the hex editor will work for that.
That's cool. I can respect that. This is AMAZING progress. don't ever stop (not literally)
 
Thanks for the compliments, everyone!

I remember finding this on Github before the compiled version was released, and within such a short amount of time it's become such an amazing tool. The learned skills GUI is amazing, something I hoped for when I messed around with Awakening save hacking.

Speaking of Awakening, any plans to make a small tool for that too? Learned skills function the same way as they do in Fates.

I have no plans to do anything with Awakening. That said, probably a good bit of the code could be reused if someone else were to take a stab at making an Awakening spin-off. I'm definitely willing to answer questions about the code if anyone decides they're up for that!

That's cool. I can respect that. This is AMAZING progress. don't ever stop (not literally)

Sorry to say it, but I'll definitely be stopping eventually. No idea of any timeframe, but it'll certainly coincide with me getting bored enough that I'd rather do something else with the time I'm spending on this. :P
 
Interesting. Does it also kick the unit back to the "living units" block when you start the game? I haven't tried it myself.
When I 0'ed out the....uhh..number thingy that removes shields, I saved the file and reloaded it in the editor and was in the living units with the death check mark gone
 
Yeah, the death flag is in the same group of bytes as the shield flag.

The GUI does indeed look at that flag when deciding whether to show the character in the "living" or "dead" blocks. That might be a bug, though. It'd be interesting to see how the game handles that.
 
i Keep getting an error when i try to open a file. did not have this problem until the newest version.
 
Yeah, the death flag is in the same group of bytes as the shield flag.

The GUI does indeed look at that flag when deciding whether to show the character in the "living" or "dead" blocks. That might be a bug, though. It'd be interesting to see how the game handles that.
That's odd.. Charlotte died literally a turn after I recruited her(Lunatic!Classic is really a pain) and she's nowhere to be seen when I load my save in the editor. Was she supposed to survive the entire chapter first?
 
That's odd.. Charlotte died literally a turn after I recruited her(Lunatic!Classic is really a pain) and she's nowhere to be seen when I load my save in the editor. Was she supposed to survive the entire chapter first?
Units are not added to your party until you clear the chapter, so if she died as soon as you got her, as far as the game is concerned, you didn't get anything.
 
Could you inform me of how to do it? I would like to add it to my guide and I have some...uses for the knowledge. Thanks.

You need to edit the byte near the beginning of a character block. Typically, a character block begins with
Code:
07 xx xx xx xx xx xx xx xx ...

If you want anyone can use Fujin Yumi, just edit one byte to 0x40:
Code:
07 xx xx xx 40 xx xx xx xx ...

Similarly, you can also edit some bytes to allow other characters to use exclusive weapons:
Yato:
Code:
07 04 xx xx xx xx xx xx xx ...
Raijinto:
Code:
07 xx xx xx 80 xx xx xx xx ...
Brynhildr:
Code:
07 xx xx xx xx 01 xx xx xx ...
Siegfried:
Code:
07 xx xx xx xx 02 xx xx xx ...
 
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You need to edit the byte near the beginning of a character block. Typically, a character block begins with
Code:
07 xx xx xx xx xx xx xx xx ...

If you want anyone can use Fujin Yumi, just edit one byte to 0x40:
Code:
07 xx xx xx 40 xx xx xx xx ...

Similarly, you can also edit some bytes to allow other characters to use exclusive weapons:
Yato:
Code:
07 04 xx xx xx xx xx xx xx ...
Raijinto:
Code:
07 xx xx xx 80 xx xx xx xx ...
Brynhildr:
Code:
07 xx xx xx xx 01 xx xx xx ...
Siegfried:
Code:
07 xx xx xx xx 02 xx xx xx ...
Thank you so much. Mind if I screenshot that to add to my resource thread?
 

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