Homebrew Equivalent of Sockets API for 3DS?

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Squirps

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Hi all, I've been interested in getting into homebrew development for the 3DS and wanted to try making some small projects to get acquainted. I was interested in trying to make a small chat client between a 3DS and a computer hosting a server using sockets API. How exactly would connecting to the server work from the 3DS client-side? From what I understand, development work is done in C although the 3DS architecture is obviously different from a normal Linux machine. Is there an equivalent of sockets API to use on 3DS? Could someone point me to some resources or documentation where I could read up on these kinds of topics?

Thanks in advance!
 
BSD Socket API is largely supported. If you're porting compliant code you will likely need to tweak a few things, but it can do all the basics.
 

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