ROM Hack Edited bclim makes ORAS crash

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sgtPembry

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Hello everyone.

In tried to swap some models, modified 3D and textures and everything worked fine. BUT.
When I try to edit the player avatar sprite (in a/1/0/8) the game crashes after the title screen.

I converted the bclim to PNG and repacked it with png2bclim. I tried two different file formats: 9 (default format in png2bclim) and 7 (original file's format).

Don't know what is wrong. :/
 
so something is wrong with your bclim, because it's working fine for me.

For rebuild a BCLIM from a PNG, I use 9 in BCLIM and 0 in Square
 
Last edited by Asia81,
I used the same settings. Extracted and repacked the GARC with GARCtool. Don't know what I did wrong. If someone had this problem and knows what it could be...
 
Be sure to didn't have change the PNG dimension, or something else.
Try to build your bclim, and re-unpack it for see if you can see you png.

What are your others changes?
Maybe your blackscreen is not due to your bclim editing.
 
png2bclim does not support creation of palette bclims (format=7, first u16 = 2).

pk3DS has code to create said type (write16BitColorPalette), but it is not hooked up to any user interface.
 
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Be sure to didn't have change the PNG dimension, or something else.
Try to build your bclim, and re-unpack it for see if you can see you png.

What are your others changes?
Maybe your blackscreen is not due to your bclim editing.

I changed May models and textures and it perfectly works. I didn't change anything else.
And I didn't change the PNG dimensions, only the colors.
 
png2bclim does not support creation of palette bclims (format=7, first u16 = 2).

pk3DS has code to create said type (write16BitColorPalette), but it is not hooked up to any user interface.
So, what am I supposed to do ? I don't understand what you mean. :/
 
Just saw my edited file is a 17ko file against 9ko for the source file. Could be the problem.
 
I already told you... the problem is the special bclim format the game is expecting in order to layer them all together into the final player sprite.

png2bclim does not generate that format.
 
I already told you... the problem is the special bclim format the game is expecting in order to layer them all together into the final player sprite.

png2bclim does not generate that format.

To be clear, it's impossible ? Maybe another tool are some commands for pk3ds ?
 

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