Hacking DS AR codes on Wii U?

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Ruugosus

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Hey, so I've been trying to get Action Replay codes to work on DS games.

What I did before with N64 games was use Phacox's Injector to use codes, but there isn't an option to do that with DS injections. So I figured using something like DSATM, which would have the codes put into the rom itself and activate upon startup, would suffice. However, it seems like the Wii U DS emulator is not capable of executing it? The codes would activate on Desmume, so it's at least not on DSATM's side. I also tried using DSATM while the rom was already injected into the Wii U on the off chance that it could work, and still nothing.

I did see someone say that TCP Gecko could work, but that would require client-side access to activate codes upon booting it each time, right? I also know that you could write certain values into the rom with a hex editor (like putting a 16:9 code into the analog patched SM64DS), but I've seen some codes look way too big for me to find out how to hardcode it into the game lol. So I guess my question is, is there a way/program to have these AR codes permanently injected into a game that can still be recognized on the Wii U?

Thanks in advance!
 
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Necroing in 2025 because I am also trying to find this out, and can't find any info.
You literally can't However... there is one way! You can patch AR codes into the code itself and then reinject them as Wii U virtual console games:
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF/releases/tag/v3.100
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You literally can't However... there is one way! You can patch AR codes into the code itself and then reinject them as Wii U virtual console games:
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF/releases/tag/v3.100
Oh crap, just realized the poster found that it doesn't work... well crap... It's possible that it might corrupt the ROM in a way, if that's the case I know there are ROM repairer tools.
 

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