n00bey has released an updated version of his light cycle game DronS. For those new to these sort of games light cycles featured prominently in the film Tron and have since become the basis for one of the trifecta of hello world [of games] along with pong and tetris. Play is geared around 2 or more players (cpu and human available) but it resembles the mobile phone game snake or if you prefer nibbles.bas.
DLDI is necessary for saving configuration files.
+ Added
* fixed / Changed
- Removed
~ Comment
V0.1 Demo - 23.07.08 - Demo Release
+ Whole game ;P ?
V0.8 - 20.08.08 - Neoflash Release
+ Multiplayer
+ Speed ups driving next to a wall
+ Brakes
+ Rubber
* Changed from float values to integers
V1.0 - 21.08.08 - Just another release because I didnt got everything done for neocompo ._.
+ Menu over the whole screen (only if needed)
+ You can add CPUs in multiplayer now
* Small, but annoying bug in multiplayer mode fixed
~ Wifi now tested intensive... no problems on extreme gaming. Its just laggy sometimes D:
V1.1 - 23.08.08
* Keyboard glitch, letter was added even if you didn't press on the keyboard
* Removed compo screen >.<
* Removed some left unused float left-overs
+ "Failed to connect" message if joining failed
V1.2 - RetroEmu Version - 31.08.08
* Changed PALibs init functions to get Textures working
* Wall isn't made of lines anymore
* The Config-Structure is seperated into 2 Structures now [ Game depending & Style depending ]
=> In WiFi play you don't get the Style config of the Host anymore
* Restuctured the code, many functions were nearly the same because of Single/Multi player
* Recoded parts of WiFi-Ingame functions, more stable
* Recoded parts of the WiFi waiting room, shoul fix the random freezes
* Removed useless menu entries and changed the play-menu
~ You now have to click on "WiFi On" to enable WiFi-Searching & Join entry
* Saved configuration is loaded on starting the game now
* Fixed save problems
+ You can set the amount of CPU's before playing, no more browsing trough config menu to change CPUs
+ Wall is a Texture now
+ Model loader [Will be used for more style in future versions~]
+ There is something like a car in front of every line now
+ Info about actual game [Who dies, who wins etc] on bottom screen
+ "DronS" folder (Auto-Detected) with game-files
V1.3 - 14.9.08
* Fixed color glitches =| thx to smealum
* Fixed small glitch in the menu when turning WiFi on [Screen wasn't updated]
* Camera changing is a bit smoother now
* If FAT fails to init the game even should start without models
* WiFi: Now using Non-Blocking socket for searching player
~ No more complete freeze until someone joins
* Changed wall texture, sides looked a bit weird
* Max speed is set to ~900%
* You can change if players should speed up when driving next to the arena-wall in the config - Standard: off
* Restructured the menu a bit, should be easier to find something now
* lowered down standard Rubber since it was realy extreme
* Rubber called Health Points now and displayed in % ingame
* GameInit() now bzero's the whole player&walls arrays before initializing
* "ArenaSize" variable had been in the style array
(So in online play other players didnt got the setting...)
* now up to 15 player
* Now the console scrolls down...
+ WiFi: The first part of you LAN IP will be inserted on IP-input, so no more "192.168.X." everytime, just the last numbers
+ WiFi: You can join a existing game (so you will pop up directly)
+ Now pressing B in the menu takes you back too
+ Single player: New round if you die, even if CPUs are alive
+ >first beta< of online-server, accessable by "join main server", not always on [Please report errors ASAP!]
+ Version check in multiplayer
+ MOTD when joining the Server
+ Autocreating DronS folder with all needed files if not found
+ Game-Logo
+ Short splash on startig
+ Rumble pack feature. [Tested with NeoFlash rumble pack]
~ You can configure it in the config menu, standart: Rumble on damage On, Rumble on Speedup On, Rumble on Brake On
+ Overview mode, because there is no more space to put a MiniMap, I added this, by pressing Up you get an overview
+ You can configure the buttonmap in the config now
+ Ingame: all playernames are printed on the bottom screen, stroken if they are death
+ WiFi: The clients now shows the "Player Whoever joined!" message too
- The old weird looking 3D "n00bey" removed
- Removed global IP info because it slowed down Game-Host opening
V1.4 - 17.11.08
+ Added mirror of the whole arena on the ground.
+ Mirroring got it's own menu
+ Added "Player left!" message
+ You can change the distance between you & the wall you have to be for speeding-up
+ Multi-Langual support, [Now I just need translations...]
+ Czech translation added [Translated by Programix ]
+ Spanish translation added [Translated by FraGMenT ]
+ German translation added [Translated by n00bey ]
* Now the car is loaded just out of one model and then rotated... (Last time there were a model for each way xD )
* Color values are displayed in percent now
* Changed the rumble a bit
* Some small changes in the server here and there
* Merged many if-clauses ... if(bla) if(lol) if(wtf) return true; -> if(bla&&lol&&wtf) return true;
* Fixed the check for existance of configuration files...
* Menu scrolls now, because the old menu over the whole screen died on longer entries
* CPUs are now shown 2 in one row to save you from endless scrolling
* Fixed the "Player joined" message, as it also told you that someone joined if he left
* After Playing online you're getting back your configuration
* In onlineplay youre now playing with YOUR color
* Wohay, the game actualy is quite on its limit... I have to reduce maximal lines to 255 to prevent horrible laggs
~ Tanks to GuSec, Cas & everyone else who tested the server with me-
- LAN Play removed because it is too much work to keep the online-server that small it can be run while playing
- Player limit set to 10 [Performance reasons... It was just too much ]
- Removed the keyboard code~ (Since its not used anymore)
PALib forum release thread
Download from our Download Center
DLDI is necessary for saving configuration files.
+ Added
* fixed / Changed
- Removed
~ Comment
V0.1 Demo - 23.07.08 - Demo Release
+ Whole game ;P ?
V0.8 - 20.08.08 - Neoflash Release
+ Multiplayer
+ Speed ups driving next to a wall
+ Brakes
+ Rubber
* Changed from float values to integers
V1.0 - 21.08.08 - Just another release because I didnt got everything done for neocompo ._.
+ Menu over the whole screen (only if needed)
+ You can add CPUs in multiplayer now
* Small, but annoying bug in multiplayer mode fixed
~ Wifi now tested intensive... no problems on extreme gaming. Its just laggy sometimes D:
V1.1 - 23.08.08
* Keyboard glitch, letter was added even if you didn't press on the keyboard
* Removed compo screen >.<
* Removed some left unused float left-overs
+ "Failed to connect" message if joining failed
V1.2 - RetroEmu Version - 31.08.08
* Changed PALibs init functions to get Textures working
* Wall isn't made of lines anymore
* The Config-Structure is seperated into 2 Structures now [ Game depending & Style depending ]
=> In WiFi play you don't get the Style config of the Host anymore
* Restuctured the code, many functions were nearly the same because of Single/Multi player
* Recoded parts of WiFi-Ingame functions, more stable
* Recoded parts of the WiFi waiting room, shoul fix the random freezes
* Removed useless menu entries and changed the play-menu
~ You now have to click on "WiFi On" to enable WiFi-Searching & Join entry
* Saved configuration is loaded on starting the game now
* Fixed save problems
+ You can set the amount of CPU's before playing, no more browsing trough config menu to change CPUs
+ Wall is a Texture now
+ Model loader [Will be used for more style in future versions~]
+ There is something like a car in front of every line now
+ Info about actual game [Who dies, who wins etc] on bottom screen
+ "DronS" folder (Auto-Detected) with game-files
V1.3 - 14.9.08
* Fixed color glitches =| thx to smealum
* Fixed small glitch in the menu when turning WiFi on [Screen wasn't updated]
* Camera changing is a bit smoother now
* If FAT fails to init the game even should start without models
* WiFi: Now using Non-Blocking socket for searching player
~ No more complete freeze until someone joins
* Changed wall texture, sides looked a bit weird
* Max speed is set to ~900%
* You can change if players should speed up when driving next to the arena-wall in the config - Standard: off
* Restructured the menu a bit, should be easier to find something now
* lowered down standard Rubber since it was realy extreme
* Rubber called Health Points now and displayed in % ingame
* GameInit() now bzero's the whole player&walls arrays before initializing
* "ArenaSize" variable had been in the style array
* now up to 15 player
* Now the console scrolls down...
+ WiFi: The first part of you LAN IP will be inserted on IP-input, so no more "192.168.X." everytime, just the last numbers
+ WiFi: You can join a existing game (so you will pop up directly)
+ Now pressing B in the menu takes you back too
+ Single player: New round if you die, even if CPUs are alive
+ >first beta< of online-server, accessable by "join main server", not always on [Please report errors ASAP!]
+ Version check in multiplayer
+ MOTD when joining the Server
+ Autocreating DronS folder with all needed files if not found
+ Game-Logo
+ Short splash on startig
+ Rumble pack feature. [Tested with NeoFlash rumble pack]
~ You can configure it in the config menu, standart: Rumble on damage On, Rumble on Speedup On, Rumble on Brake On
+ Overview mode, because there is no more space to put a MiniMap, I added this, by pressing Up you get an overview
+ You can configure the buttonmap in the config now
+ Ingame: all playernames are printed on the bottom screen, stroken if they are death
+ WiFi: The clients now shows the "Player Whoever joined!" message too
- The old weird looking 3D "n00bey" removed
- Removed global IP info because it slowed down Game-Host opening
V1.4 - 17.11.08
+ Added mirror of the whole arena on the ground.
+ Mirroring got it's own menu
+ Added "Player left!" message
+ You can change the distance between you & the wall you have to be for speeding-up
+ Multi-Langual support, [Now I just need translations...]
+ Czech translation added [Translated by Programix ]
+ Spanish translation added [Translated by FraGMenT ]
+ German translation added [Translated by n00bey ]
* Now the car is loaded just out of one model and then rotated... (Last time there were a model for each way xD )
* Color values are displayed in percent now
* Changed the rumble a bit
* Some small changes in the server here and there
* Merged many if-clauses ... if(bla) if(lol) if(wtf) return true; -> if(bla&&lol&&wtf) return true;
* Fixed the check for existance of configuration files...
* Menu scrolls now, because the old menu over the whole screen died on longer entries
* CPUs are now shown 2 in one row to save you from endless scrolling
* Fixed the "Player joined" message, as it also told you that someone joined if he left
* After Playing online you're getting back your configuration
* In onlineplay youre now playing with YOUR color
* Wohay, the game actualy is quite on its limit... I have to reduce maximal lines to 255 to prevent horrible laggs
~ Tanks to GuSec, Cas & everyone else who tested the server with me-
- LAN Play removed because it is too much work to keep the online-server that small it can be run while playing
- Player limit set to 10 [Performance reasons... It was just too much ]
- Removed the keyboard code~ (Since its not used anymore)







