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Nintendo Switch
DragonMMC - TriNAND, TriSD, Solderless Internal Payload Injector / Kickstand
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<blockquote data-quote="MatinatorX" data-source="post: 8910909" data-attributes="member: 457348"><p>What we do now is compress the payloads via LZ4, and then convert them to the payload.h file that's part of the firmware. The new intermezzo then gets sent during injection, takes the compressed payload that is also then sent, and decompresses it before running it. I do believe doing it this way would get up a bit past the normal size limit, however we're doing it because the DragonInjector has a grand total of 64kb of flash space including bootloader, wear-levelling, payload, user code...</p><p></p><p>Happy to send you one as long as you let me do so for free. If you really want to contribute, you can buy some NAND modules for it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MatinatorX, post: 8910909, member: 457348"] What we do now is compress the payloads via LZ4, and then convert them to the payload.h file that's part of the firmware. The new intermezzo then gets sent during injection, takes the compressed payload that is also then sent, and decompresses it before running it. I do believe doing it this way would get up a bit past the normal size limit, however we're doing it because the DragonInjector has a grand total of 64kb of flash space including bootloader, wear-levelling, payload, user code... Happy to send you one as long as you let me do so for free. If you really want to contribute, you can buy some NAND modules for it. ;) [/QUOTE]
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