What offset does this use?
... also use Decrypt9WIP.bin, if you want to load it via BootCTR, CTR Boot Manager or my BrahmaLoader.
@Shadowtrance sorry, I missed this. The holidays@d0k3 (or anyone who wants to contribute)...
Can i get a some rough descriptions of these options...
Nearly done with the main menu besides those options.
Code:"GAME", 6, { { "NCCH/NCSD DECRYPTOR", NULL, 0 }, { "NCCH/NCSD ENCRYPTOR", NULL, 0 }, { "CIA DECRYPTOR (SHALLOW)", NULL, 0 }, { "CIA DECRYPTOR (DEEP)", NULL, 0 }, { "CIA DECRYPTOR (FOR GW)", NULL, 0 }, { "SD DECRYPTOR/ENCRYPTOR", NULL, 0 } }

... also use Decrypt9WIP.bin, if you want to load it via BootCTR, CTR Boot Manager or my BrahmaLoader.
@Shadowtrance sorry, I missed this. The holidays. Anyways, here are the descriptions:
These are just some ideas for the descriptions, you might change them as you see fit. Also note that the CIA Decryptor (for GW) option will be renamed, because Archshift doesn't like advertising GW support and I think the name change is a good thing, too!
- NCCH/NCSD Decryptor: Fully decrypt all NCCH/NCSD files in work or game folder. Files with .3DS and .APP extension belong into this category.
- NCCH/NCSD Encryptor: (Re-)Encrypt NCCH/NCSD files with standard compression. On some hardware this might be needed for compatibility.
- CIA Decryptor (shallow): Decrypt the first layer of CIA decryption, but leave the internal NCCH encryption untouched. This processes all CIAs in work / game folder.
- CIA Decryptor (deep): Fully decrypt all CIA files in work / game folder.
- CIA Decryptor (CXI only): Decrypt all CIA files in work / game folder, but leave everything but the CXI untouched. On some hardware this might be needed for compatibility.
- SD Decryptor / Encryptor: Decrypt or encrypt the SD files inside your work / game folder. You first need to copy the folder structure from /Nintendo 3DS/<id0>/<id1>

Will see about fixing that as quick as possible. You already sent the pr for EmuNAND9, so I'll just use that@d0k3 brahma and libkhax need updating to work with libctru 1.0.0 / Devkitarm 45.
So yeah anything that uses those fail to build atm until updated.![]()

Wow... that's a huge readme. haha (and ppl will still ask questions and not read it.Happy new year, everyone!
You may haven't noticed yet, but Decrypt9 now has an in-depth readme, it is included on GitHub and in the opening post. This readme will answer basically all noob questions (and some of the not so noob ones) possible. Feedback for this is highly appreciated.
Will see about fixing that as quick as possible. You already sent the pr for EmuNAND9, so I'll just use that

Possible dirty solution: Just compile the libctru with new devkitarm. Just use it as a library.@d0k3 brahma and libkhax need updating to work with libctru 1.0.0 / Devkitarm 45.
So yeah anything that uses those fail to build atm until updated.![]()

I like the menu simulator idea seeing as you can't run arm9 homebrew in citra anymoreAlright @d0k3 I've been entertaining thoughts of making my own theme. I've been wondering if it is possible to draw frames of animation instead of having only transitioning from one static frame to the next, and if it's possible how fast could the frames be drawn at (like 30 FPS? Or better?) Also about quick theme testing, I'm thinking of making a menu simulator for Citra, what do you think?
I'm probably going to be using some code from decrypt9 and setting it up in a way that you can use it without any arm9 code being needed, shouldn't be too hardI like the menu simulator idea seeing as you can't run arm9 homebrew in citra anymore![]()

Erm... as in the UI version/branch of D9 or the actual define itself?I'm probably going to be using some code from decrypt9 and setting it up in a way that you can use it without any arm9 code being needed, shouldn't be too hard
--------------------- MERGED ---------------------------
btw @Shadowtrance how far along is the USE_THEME define to being ready to be used?
Sorry, as in the version from Decrypt9WIP, meaning is it ready to make themes with @d0k3's versionErm... as in the UI version/branch of D9 or the actual define itself?

Ah yeah it is unless something has changed. I just added a #define USE_THEME "/D9UI" to common.h and it reads whatever menu image files from the path you set there.Sorry, as in the version from Decrypt9WIP, meaning is it ready to make themes with @d0k3's version
The more the betterAlright @d0k3 I've been entertaining thoughts of making my own theme. I've been wondering if it is possible to draw frames of animation instead of having only transitioning from one static frame to the next, and if it's possible how fast could the frames be drawn at (like 30 FPS? Or better?) Also about quick theme testing, I'm thinking of making a menu simulator for Citra, what do you think?
ah, cool I didn't know where to add it so I just took out the #ifdefs in a few of the files haha... I'll add those back in and get it going, thanksAh yeah it is unless something has changed. I just added a #define USE_THEME "/D9UI" to common.h and it reads whatever menu image files from the path you set there.
The define actually isn't there and commented out though, so just add it and build.
I meant, say I drew a bunch of still frames for an animation I wanted to do... looks like it isn't possible thoughThe more the better. But, animations are not possible at the moment, sorry. Everything is done in software, thus slow framerates. And all screens are static files.


Nope. Still currently needs 9.2 or less to run.Maybe already asked :/ (and yes it says in the OP 9.2 sysnand, but maybe things have changed)
Can i run Decrypt9WIP from the HBL on a sysnand 10.3 N3DSXL for a ticket.db dump?
(or run Decrypt9WIP.bin from ctrbootmanager on the same system)
Things will be changing soon, and I'll try to add new entrypoints as they come. Hints are always appreciated.Maybe already asked :/ (and yes it says in the OP 9.2 sysnand, but maybe things have changed)
Can i run Decrypt9WIP from the HBL on a sysnand 10.3 N3DSXL for a ticket.db dump?
(or run Decrypt9WIP.bin from ctrbootmanager on the same system)

I'm just gonna say no....500000005th time.I'm going to be that annoying person whom asks this for the 500000005th time, but would a CIA version be possible?
