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The lack of manual lock didn't make the game a hulking pile of shit like so many people would try to have you believe though. 99% of what you're fighting doesn't need to be fought in any discernible order anyways, so 9 times out of 10, you'll be just fine even without the manual target lock. They only mention it explicitly because people bitched about it. Yeah, it's nice, but at the same time, it isn't as if no manual target lock is game breaking. Really, all they did was address things that people complained about, period, the largest of which seems to be focused on the appearance of the characters, and most of it being stuff that generally won't make a game significantly better or worse.
Even without the manual target lock, DmC had a lot of promise and was a fun game to play, and I hope that by essentially bending to whiny fans and their bitching, that DmC sells reasonably well on PS4 and X1.
If a series that's known for difficulty, precision, and mastering has a game that doesn't need any sort of coherence on who to fight first, isn't that a telltale sign of a bad game?
I mean it's really hard to put Donte aside, and from what I played of the demo, it was a half-baked action game underneath it all. Plus it's hard to get over all the other stuff when it's just covered in a pile of shit. Awful soundtrack, awful script, awful voiceovers, awful art. Games aren't "just gameplay" after all.
It's hard to argue that, gameplay wise, it's nearly as good as DMC3, or even 1 or 4.








