Hacking Devolution - Public Release

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So I tried using Dios Mios to play games only to find out that you're unable to use a classic controller. Yippy.​
Then I stumbled upon devolution! and thought, awesome! Finally I can play my Gamecube games again.​
Nope. Gotta verify those games first.​
Well, the reason I hacked the wii in the first place is because the optical drive failed. It doesn't read disks.​
Anything I can do?​
Nope, you're screwed. Even if you verify them with another wii, it will not work on a second gen1 wii. (didn't for me, anyways.
 
So I tried using Dios Mios to play games only to find out that you're unable to use a classic controller. Yippy.​
Then I stumbled upon devolution! and thought, awesome! Finally I can play my Gamecube games again.​
Nope. Gotta verify those games first.​
Well, the reason I hacked the wii in the first place is because the optical drive failed. It doesn't read disks.​
Anything I can do?​
Haven't tried it but you SHOULD be able to verify them on a friend's Wii and just make sure you connect all your OWN Wiimotes before inserting the disk. That way when you get back to your own wii, you can use any of those same Wiimotes to confirm the verification and play. (In theory, anyway. Haven't tested this myself.)
 
Also, there's a very slight possibility that your disc drive may at least be able to read the disc to just verify a game. People that have been unable to rip their games on their own system have previously still been able to verify them.
 
I verified my games on MY wii, took MY hdd, MY controllers, and MY sd card and used it on a friends wii, and they failed to boot.Just can't figure it out.
 
did you use wii remote controllers for verification like specified in the instructions? unlike gamecube controllers, wii controllers have unique ids and devolution probably uses those for verification
 
I'm using Devolution with Zelda Wind Walker GC. I cleanripped it, and am using an SD card to store the memory card image. I manage to get to the game's title screen where it asks you to press "start" to continue; but it doesn't seem to recognize my classic controller clone or wiimote in order to proceed further, even though it recognized it during start-up. Said classic controller clone works fine with VC games in the Wii. Any advice? Also, I have PS3 controllers, but am not exactly sure how to pair them with my Wii, I'm a little fuzzy on that; I only want to use the PS3 controller if the Wii classic controller clone won't work.
 
Devolution is probably very finicky on what controllers it accepts because of its nature, using its own Bluetooth stack and all. Since it's not exactly the same the cloned controller probably doesn't know how to deal with that.

PS3 controllers I think require a USB connection with Devolution before they will work over Bluetooth.
 
You just said "controllers;" I didn't know if you meant GC controllers or Wii ones. Don't get frustrated with us.
 
Most things read in a deadpan manner in plain text. Always re-read your comments for tone! =P

There's been a couple people in here saying they can't get verification to work across consoles and I'm not sure what to suggest anymore. Are we missing something important? Can anyone who's actually gotten that to work explain their process in detail?
I'd try cross-verification with my Wii U but I'm very nervous about softmodding the vWii at all.
 
There's been a couple people in here saying they can't get verification to work across consoles and I'm not sure what to suggest anymore. Are we missing something important? Can anyone who's actually gotten that to work explain their process in detail?
I'd try cross-verification with my Wii U but I'm very nervous about softmodding the vWii at all.

Well I have it working perfectly on my Wii U, and it's actually pretty straightforward.

It's just that you have to verify the game on a Wii first, and then you can just run Devolution on the Wii U using the same Wiimote to confirm verification. And after that it should work perfectly fine with picking controllers and so on.

And going to test using this with a 4GB SD card tonight. Will post the results.
 
I think some people aren't reading the readme properly and connect their wiimotes after inserting the disc for verification instead of before. The steps are straightforward if you follow them in the right order.
 
Also, I really need to try this with the Zelda collection, and play Oot in true widescreen with the Pro controller.
The widescreen hack totally doesn't work with the Zelda collection, I've tried; likely because the GameCube's doing some weird non-standard stuff while emulating the N64.
 
Future Improvements
Things that are already planned:
- Wiimote support
- BBA emulation
- USB microphone support instead of the GC microphone
Things that may be added:
- GBA connectivity to a GBA emulator via TCP/IP

I would really love to see this with Wiimote support!!
I don't currently own a GameCube controller, nor a Classic Controller, and I would really dislike having to buy a new controller just to play a couple old games.
 

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