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Developer shows off SNES raytracing through the custom-made SuperRT chip
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<blockquote data-quote="raxadian" data-source="post: 9299228" data-attributes="member: 469653"><p>Is what it was called 3D back then, is not like Duke Nuken 3D was "real" 3D anyway.</p><p></p><p>But the Sega Genesis could actually render</p><p>3D polygons even without any special chips, like with Hard Drivin' and Star Cruising while the Super Nintendo could not.</p><p></p><p>The reason this was not used more was because A) Most of the games were still in 2D and B) It was barely enough so I didn't look that great.</p></blockquote><p></p>
[QUOTE="raxadian, post: 9299228, member: 469653"] Is what it was called 3D back then, is not like Duke Nuken 3D was "real" 3D anyway. But the Sega Genesis could actually render 3D polygons even without any special chips, like with Hard Drivin' and Star Cruising while the Super Nintendo could not. The reason this was not used more was because A) Most of the games were still in 2D and B) It was barely enough so I didn't look that great. [/QUOTE]
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I use TextAloud for tts. And I bought some voices from them,
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Nvm i didnt "hear", it's a truth
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@Xdqwerty
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*Penist
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