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Nintendo 3DS
Decrypt & re-encrypt saves for "most" games (sort of)
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<blockquote data-quote="cearp" data-source="post: 4993523" data-attributes="member: 126563"><p>by 'low level', people mean closer to the hardware, so, coding is more specific to the device you are working on, it's a lot more work etc <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p>'high level' basically means all the hard work has been done for you, and instead of lines and lines of nitty gritty code just to get an image to appear on the screen, you can type a nice simple line of code that does the same thing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>anyway, the problem at the moment with the saves not working when you try to use them on a 3dz rom, with header data, is because the save is encrypted in a way that only the .3ds file can read it. every unique header data with a 3dz, the saves are locked to the unique data. this also means that without the unique data, the save will snot work if it is transfered to a rom without it.</p><p></p><p>surely, (in the future) it is possible to decrypt the save, and re-encrypt for our 3dz, it making it work. BUT, at the moment it seems, no one (publicly) knows HOW to do this.</p><p></p><p>maybe given enough time, a guy who understands all the ins and outs of this stuff might be able to do it, or, maybe, a different route, gateway might add a save patch feature, that stops the save from being rejected if it doesn't check out ok, which would make it work.</p><p></p><p>so - it's not possible yet, and, personally, i'm not good enough to work out how to do it by myself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="cearp, post: 4993523, member: 126563"] by 'low level', people mean closer to the hardware, so, coding is more specific to the device you are working on, it's a lot more work etc :) 'high level' basically means all the hard work has been done for you, and instead of lines and lines of nitty gritty code just to get an image to appear on the screen, you can type a nice simple line of code that does the same thing :) anyway, the problem at the moment with the saves not working when you try to use them on a 3dz rom, with header data, is because the save is encrypted in a way that only the .3ds file can read it. every unique header data with a 3dz, the saves are locked to the unique data. this also means that without the unique data, the save will snot work if it is transfered to a rom without it. surely, (in the future) it is possible to decrypt the save, and re-encrypt for our 3dz, it making it work. BUT, at the moment it seems, no one (publicly) knows HOW to do this. maybe given enough time, a guy who understands all the ins and outs of this stuff might be able to do it, or, maybe, a different route, gateway might add a save patch feature, that stops the save from being rejected if it doesn't check out ok, which would make it work. so - it's not possible yet, and, personally, i'm not good enough to work out how to do it by myself ;) [/QUOTE]
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