Does anyone have info on Pokemon X/Y/OR/AS's memory layout, or know where to find it? I'm making and releasing (!) a Pokemon box editor app.
In my Pokémon Alpha Saphir ram dump, the item data starts @ 0x1796AC54,
the box data starts @ 0x1799A3E4, (0xE8 * 30 * 31) = 0x34AD0 byte
The memory is almost the same as the savegame, but there are some differences, and i guess the address changes after a restart, so you have to "search" for the box data.
Read it in chunks of 2048 byte and not the whole file at once.Well, not sure what to do. My "rom" array, when really big, just simply crashes the browser when trying to create.
Code:int rom[393232];
This line is the issue. Any ideas? I'm using IFile_Read to buf, and then to that rom array.









