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Nintendo DS
Cross Treasures Branch Translation
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<blockquote data-quote="Auryn" data-source="post: 3940067" data-attributes="member: 281711"><p>@rastsan:</p><p>if you figured out so much, you can figure out the NSC too.</p><p>They are basically NSCR with extra info that not really matters because probably they will not change the tile map anyway.</p><p>I have send PM to the head of this project about the graphics, if you are interested, i can send you a copy to you too but I am sorry but I not use Tinke and I don't have programming skills so no plugin.</p><p>Believe me when I say that there are many standard format graphics in this game that are not translated and those graphics are more important than those inside this "strange" format.</p><p></p><p></p><p>@Goveynetcom:</p><p>the problem is not the translation but the format of those graphics.</p><p>A translation is useless if you can't insert it into the game.</p></blockquote><p></p>
[QUOTE="Auryn, post: 3940067, member: 281711"] @rastsan: if you figured out so much, you can figure out the NSC too. They are basically NSCR with extra info that not really matters because probably they will not change the tile map anyway. I have send PM to the head of this project about the graphics, if you are interested, i can send you a copy to you too but I am sorry but I not use Tinke and I don't have programming skills so no plugin. Believe me when I say that there are many standard format graphics in this game that are not translated and those graphics are more important than those inside this "strange" format. @Goveynetcom: the problem is not the translation but the format of those graphics. A translation is useless if you can't insert it into the game. [/QUOTE]
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