Hacking Crashing on HBC browser loading

LlamaNinja

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Well I am running the 5.3.2 fw, the issue seems to keep happening and I did try to format. The only install I did so far was for the FW spoof. I have a feeling I messed up somewhere with that and am trying to figure out how to fix the issue. I waited about 10 minutes prior to rebooting the system and it does show 5.5.1 so I believe that worked. The thing is when I try to start the HBC with the browser the system freezes and crashes on me. I keep looking up browser crash but cant seem to find much help on the issue. If anyone know what to do it would be great. I have tried formating the system as well as clearing the browser.
Edit: it freezes normally after the payload word on the browser. A few times when I am trying the exploit the game will crash with a black screen instead of a frozen browser.
 
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Kafluke

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Do I need to add some information to help with the issue?
I've seen various 5.3.2 users reporting issues. Why not update to 5.5.1 and enjoy hassle free launching? I'm sure IOSU will work on 5.5.1 when it comes out. I don't know for sure but nobody really does. Might as well enjoy your wii u right now.
 

LlamaNinja

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I've seen various 5.3.2 users reporting issues. Why not update to 5.5.1 and enjoy hassle free launching? I'm sure IOSU will work on 5.5.1 when it comes out. I don't know for sure but nobody really does. Might as well enjoy your wii u right now.
I just assumed everything would be more accessible if you had the older firmware and one of the post here said the best version to run is 5.3.2(I think it was the Wii U stickie). I will give the updated firmware a shot since I am having issues with my current firmware.
 

Kafluke

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I just assumed everything would be more accessible if you had the older firmware and one of the post here said the best version to run is 5.3.2(I think it was the Wii U stickie). I will give the updated firmware a shot since I am having issues with my current firmware.
Well.it's complicated. That guide hasn't been updated in a while but there are those that still say to stay on 5.3.2. That's because they have heard snippets of info from the developers behind the exploits that it is best to stay put (if you're on 5.3.2) for when IOSU exploit comes out. We've been waiting for a while with lots of fake releases and teases and such.

My personal opinion is that whatever comes out will most likely work on 5.5.1 but that's just my very own thoughts on the matter. Don't take it as gospel.

In the meantime, update and enjoy your system with full online capabilities with the added bonus of hassel free homebrew.

If I need a 5.3.2 system for IOSU then I'll just get one online.
 

7Robins

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IOSU has been rumored to work on 5.5.1, and has also been rumored to only support 5.3.2. Right now, we have no idea what to think, but there's absolutely no reason why 5.5.1 wouldn't work, considering how long ago it was released.

Several users have reported problems getting homebrew to work on 5.3.2 and after updating have reported that it worked flawlessly. Take that information what you will.

I recommend updating.
 

Logan Pockrus

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Thank you both because it is working for me, though I am disappointed I couldn't panic
I think you just dived into something headfirst without thinking it through completely. Alright, let's backup and rationalize here; what does 5.5.1 have to offer that 5.3.2 doesn't? If you said "a more stable kernel exploit", you're wrong! But you're not alone. Nobody seems to be aware of the fact that the "new" kernel exploit that was leaked for 5.5.1 has since been back-ported for use on 5.3.2. So no, there is no difference in kernel exploits. Advantage two for 5.5.1: the IOSU exploit. Oh boy. These words alone are enough to start drama. Anyway, the IOSU exploit is far, far from being released, if it ever even will be. And assuming it is, it will work on 5.3.2 (it's been confirmed), and it will probably work on 5.5.1 (honestly, you more than likely don't have to worry about the IOSU exploit not being compatible with 5.5.1, but its support for the aforementioned firmware is questionable). Advantage three for 5.5.1: On-line play. The trouble with this one is that I'm cornered. This is objectively an advantage. However, it is not a difficult, nor lengthly process to spoof your firmware from 5.3.2 to 5.5.1, and subsequently enable on-line play. Advantage four for 5.5.1: Support for playing updated games. Well, assuming you're a pirate (if you use hacks, then that's very probable), loadiine crushes this "advantage" quickly and easily. You can look on the ground where it was standing, and you won't even see its flattened self. Loadiine crushes this "advantage" that much (I'm tired, don't judge me).

If there are any other advantages you want me to try and disprove, hit me. My body is ready.
 

7Robins

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I think you just dived into something headfirst without thinking it through completely. Alright, let's backup and rationalize here; what does 5.5.1 have to offer that 5.3.2 doesn't? If you said "a more stable kernel exploit", you're wrong! But you're not alone. Nobody seems to be aware of the fact that the "new" kernel exploit that was leaked for 5.5.1 has since been back-ported for use on 5.3.2. So no, there is no difference in kernel exploits. Advantage two for 5.5.1: the IOSU exploit. Oh boy. These words alone are enough to start drama. Anyway, the IOSU exploit is far, far from being released, if it ever even will be. And assuming it is, it will work on 5.3.2 (it's been confirmed), and it will probably work on 5.5.1 (honestly, you more than likely don't have to worry about the IOSU exploit not being compatible with 5.5.1, but its support for the aforementioned firmware is questionable). Advantage three for 5.5.1: On-line play. The trouble with this one is that I'm cornered. This is objectively an advantage. However, it is not a difficult, nor lengthly process to spoof your firmware from 5.3.2 to 5.5.1, and subsequently enable on-line play. Advantage four for 5.5.1: Support for playing updated games. Well, assuming you're a pirate (if you use hacks, then that's very probable), loadiine crushes this "advantage" quickly and easily. You can look on the ground where it was standing, and you won't even see its flattened self. Loadiine crushes this "advantage" that much (I'm tired, don't judge me).

If there are any other advantages you want me to try and disprove, hit me. My body is ready.
There's no denying that GX2 works far better in terms of it actually functioning properly on 5.5.1 than on 5.3.2. And as you said, IOSU is far from being released, so why not enjoy some homebrew while we wait and see if it works on 5.5.1 or not?

5.5.1 is also more hassle free.
 

7Robins

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Why though?
You don't have to spoof, you don't have to use NNU patcher or WUP installer, GX2 works more often, you don't have to worry about games compatibility (like games that will update you to a certain firmware).

All of these you can get around with 5.3.2, but it's still more hassle.
 

Logan Pockrus

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You don't have to spoof, you don't have to use NNU patcher or WUP installer, GX2 works more often, you don't have to worry about games compatibility (like games that will update you to a certain firmware).

All of these you can get around with 5.3.2, but it's still more hassle.
True, you don't have to spoof, but spoofing is a one-time thing, and it takes literally 30 seconds to install! Anyway, yes, you do need to update your games with WUP installer, but it's not like Nintendo's pushing out any major updates right now; they're more in monitor-and-observe-homebrew-from-afar-while-working-on-the-NX mode. As for the GX2 exploit, no, not really. You're not the only person who I've talked to who thinks this (and I don't mean to sound like a thick-headed jerk, I'm just trying to get my point across), but it's the same exploit, and the same vulnerability. The only factors that could make a large difference in the success rate for each exploit are these: 1.) Internet speed on a particular day. 2.) Assuming you would use HaxServer for 5.5.1 and something else for 5.3.2, those two aforementioned web servers are different; I'm sure one is faster than the other, maybe your PC/Mac is being slow, perhaps the web server in question is encountering an error, etc., 3.) Sheer luck (hey, exploits aren't always reliable). All that being said, I think it's safe to say a comparison between exploit reliability is silly, especially when, for all intents and purposes, they're the same exploit. As for game compatibility, I'd say, if you're a pirate, then it doesn't matter - there's no such thing as not being able to play a particular game in loadiine due to your firmware version (unless, of course, your firmware version doesn't support loadiine). If you're not a pirate, I can see why 5.5.1 would be appealing. But at the same time, most people with access to piracy-enabling hacks are pirates.

/ramble
 

7Robins

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True, you don't have to spoof, but spoofing is a one-time thing, and it takes literally 30 seconds to install! Anyway, yes, you do need to update your games with WUP installer, but it's not like Nintendo's pushing out any major updates right now; they're more in monitor-and-observe-homebrew-from-afar-while-working-on-the-NX mode. As for the GX2 exploit, no, not really. You're not the only person who I've talked to who thinks this (and I don't mean to sound like a thick-headed jerk, I'm just trying to get my point across), but it's the same exploit, and the same vulnerability. The only factors that could make a large difference in the success rate for each exploit are these: 1.) Internet speed on a particular day. 2.) Assuming you would use HaxServer for 5.5.1 and something else for 5.3.2, those two aforementioned web servers are different; I'm sure one is faster than the other, maybe your PC/Mac is being slow, perhaps the web server in question is encountering an error, etc., 3.) Sheer luck (hey, exploits aren't always reliable). All that being said, I think it's safe to say a comparison between exploit reliability is silly, especially when, for all intents and purposes, they're the same exploit. As for game compatibility, I'd say, if you're a pirate, then it doesn't matter - there's no such thing as not being able to play a particular game in loadiine due to your firmware version (unless, of course, your firmware version doesn't support loadiine). If you're not a pirate, I can see why 5.5.1 would be appealing. But at the same time, most people with access to piracy-enabling hacks are pirates.

/ramble
Out of everyone that I've helped whose had problems with GX2, nearly everyone fixed it by updating. It can't be a simple coincidence. I, and all of them, use web hosts rather than self hosts. I think one of them couldn't get it to work with self hosting either.

You also have to consider that the exploits used for 5.5.1 were essentially created for 5.5.1, but they also happen to work with 5.3.2. I think the same might go for some homebrew as well.

At the end of the day, whether or not it really affects anything is a mute point. What actually matters is that updating seems to fix issues people have been having. There might be something that updating does that could be done without updating that solves the issue.
 

Logan Pockrus

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Out of everyone that I've helped whose had problems with GX2, nearly everyone fixed it by updating. It can't be a simple coincidence. I, and all of them, use web hosts rather than self hosts. I think one of them couldn't get it to work with self hosting either.

You also have to consider that the exploits used for 5.5.1 were essentially created for 5.5.1, but they also happen to work with 5.3.2. I think the same might go for some homebrew as well.

At the end of the day, whether or not it really affects anything is a mute point. What actually matters is that updating seems to fix issues people have been having. There might be something that updating does that could be done without updating that solves the issue.
¯\_(ツ)_/¯
I have literally no issues with my current setup, so...strange. Anyway, it's not that it happens to work, it's that it was essentially re-written in key places to support 5.3.2 (and released as a separate version). The reason being, 5.5.1 binaries use different offsets than that of 5.3.2, and a different method for getting memory allocation. If this weren't the case, then why wouldn't 5.5.1 have been supported all along?
 

7Robins

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¯\_(ツ)_/¯
I have literally no issues with my current setup, so...strange. Anyway, it's not that it happens to work, it's that it was essentially re-written in key places to support 5.3.2 (and released as a separate version). The reason being, 5.5.1 binaries use different offsets than that of 5.3.2, and a different method for getting memory allocation. If this weren't the case, then why wouldn't 5.5.1 have been supported all along?
Like I speculated, there might be something that we can't see or no one has discovered yet that changes between the two versions that affect the reliability.

There's also several variables that seem to affect how the exploit works.
 

Logan Pockrus

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Like I speculated, there might be something that we can't see or no one has discovered yet that changes between the two versions that affect the reliability.

There's also several variables that seem to affect how the exploit works.
Yes, true. Anyway, this whole back-and-forth was useless, as he updated hours ago. :rofl:
 
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