Gaming Converting pc games to xbox one

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Hello guys,

So recently I found out that it is very easy to port apps to xbox one (assuming you have a dev account which is 20 dollars), All you need is appx files and you can port them over easily. So my question is why aren't we using DAC (Desktop app converter) to port win32 games to xbox one. I know there are some emualtors on the way. But what about fan games. Like what about mega man 2.5 d (it already supports xbox controller) or metroid fan games. Is there an easy way to convert win32 to appx. I hope people research this because I do not know what is stopping us from sideloading games with xbox controller support. I guess just a thought I had. Sorry for poor english.

Edit: The reason why I was asking is because I saw this guy right here porting a very old pc game (no source code as far as I am aware) to uwp and install it as a store app. The game he ported is chicken invaders. Here is the video:

 
Last edited by kingtut,
Hello guys,

So recently I found out that it is very easy to port apps to xbox one (assuming you have a dev account which is 20 dollars), All you need is appx files and you can port them over easily. So my question is why aren't we using DAC (Desktop app converter) to port win32 games to xbox one. I know there are some emualtors on the way. But what about fan games. Like what about mega man 2.5 d (it already supports xbox controller) or metroid fan games. Is there an easy way to convert win32 to appx. I hope people research this because I do not know what is stopping us from sideloading games with xbox controller support. I guess just a thought I had. Sorry for poor english.
Desktop app converter doesn't truly convert apps to UWP, it just allows it to be put on the windows store for Windows 10 PCs only. Using that is no help for the xbone scene. We could in theory port the games, but we would have to rewrite it from scratch in a brand new Visual Studio Project
 
Desktop app converter doesn't truly convert apps to UWP, it just allows it to be put on the windows store for Windows 10 PCs only. Using that is no help for the xbone scene. We could in theory port the games, but we would have to rewrite it from scratch in a brand new Visual Studio Project
What about this guy?, he ported chicken invaders to uwp on video Unless I am misunderstanding something which could be true as I am very noob. He didn't seem to have the source code for the game as it is very old. From the video he only needed an installer of the game

 
Last edited by kingtut,
What about this guy?, he ported chicken invaders to uwp on video Unless I am misunderstanding something which could be true as I am very noob. He didn't seem to have the source code for the game as it is very old. From the video he only needed an installer of the game



It is only a partial UWP. It won't work on any platform other than Windows 10. They call it UWP because you can put it on the windows store
 
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It is only a partial UWP. It won't work on any platform other than Windows 10. They call it UWP because you can put it on the windows store

I see, so how can we change it so that it can be uploaded to xbox store. Also I thought that once a game comes to the store, it can be released on xbox one using dev mode
 
I see, so how can we change it so that it can be uploaded to xbox store. Also I thought that once a game comes to the store, it can be released on xbox one using dev mode
No, you cannot throw software at hardware and expect it to work. That's like someone trying to inject a Mac OSX .app file into H&S on the 3DS. It simply won't work.
 
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I see, so how can we change it so that it can be uploaded to xbox store. Also I thought that once a game comes to the store, it can be released on xbox one using dev mode
You would have to convert it in visual studio, which -and I have reason to know- is not always an easy task. Just becuase it's in the windows store doesn't make it work on Xbox one. If it worked like that we would already have kodi
 
You would have to convert it in visual studio, which -and I have reason to know- is not always an easy task. Just becuase it's in the windows store doesn't make it work on Xbox one. If it worked like that we would already have kodi
So how someone make an Retroarch for xbox? he write Retroarch from scrach for xbox?
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You would have to convert it in visual studio, which -and I have reason to know- is not always an easy task. Just becuase it's in the windows store doesn't make it work on Xbox one. If it worked like that we would already have kodi
So how someone make an Retroarch for xbox? he write Retroarch from scrach for xbox?We know that Xbox support UWP apps, so Retroarch was writen as UWP?
 
No they use pretty much the same code, but compile it differently. Xbox SDK is used to compile and build Xbox version of retroarch.

You can’t do that for already compiled games that you don’t have the source code for.
 

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