@hendyst ,there are many robots to acquire and many missions to do, it is not difficult to find the address for Inf.SP&Inf EN in battle,but on 04/20/2022 a new update comes out with new missions and new robots
and maybe i'll have to redo the codes.
@dsrules ,simply don't boot 1.2.4 because some DLC were blocking the game from starting.
I removed some DLC and it took me a day to understand and find the error by dint of trying.
Ok, for those who are looking for the inf health/inv for dread 2.1.0 boss rush update. I will post my modified asm version - inf hp w/ inv toggle - after my work shift. This should end the search for inf health pointers as this is an asm code that I have tested in boss mode, dread boss mode, and dread mode playthrough.
i have test this code on boss rush, dread mode, and dread boss mode. if you leave the inv toggle off, it subtracts the damage from your max health everytime you take a hit, however, things like lava and cold will affect and (i know with the heat zones) increase the overall damage.
if i come back to this game, i might see if i can find other asm conversions. no promises.
It literally was the wrong BID. He was looking for cheats with the build ID: 64DA1F5FC9618698 and I sent him a thread with the build ID: 9587AA1DA8220111
i have test this code on boss rush, dread mode, and dread boss mode. if you leave the inv toggle off, it subtracts the damage from your max health everytime you take a hit, however, things like lava and cold will affect and (i know with the heat zones) increase the overall damage.
if i come back to this game, i might see if i can find other asm conversions. no promises.
i have test this code on boss rush, dread mode, and dread boss mode. if you leave the inv toggle off, it subtracts the damage from your max health everytime you take a hit, however, things like lava and cold will affect and (i know with the heat zones) increase the overall damage.
if i come back to this game, i might see if i can find other asm conversions. no promises.
This is altering game code in the main section, so unless the tid also changed, it shouldn't matter which language you have set. The pointer and static codes are what appear to be affected by what language is set. Are you asking that question because it's crashing or not working for you?
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