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Cemu Version 1.22.4 has been released.
Changelog:
Vulkan: Tweaked buffer cache implementation and overhauled the uniform register cache
This should drastically reduce flickering in Xenoblade Chronicles X
May also resolve random flickering that could occur in any game
OpenGL/Vulkan: The shader compiler will now try to predict uniform register array sizes instead of assuming the maximum size
Boosts performance in games which heavily rely on dynamic access (e.g. Xenoblade Chronicles X)
Vulkan: Better support for large uniforms on Nvidia GPUs
Fixes broken models in Twilight Princess
coreinit: Always mount the virtual sdcard to '/vol/external01' to match actual Wii U behavior
Fixes a crash in the GTA 3 homebrew port
coreinit: The filesystem implementation now supports setting a working directory (FSChangeDir, FSGetCwd)
This fixes various compatibility issues with recent homebrew
GX2: Corrected the index limit in GX2DrawIndexedImmediateEx() which was much lower than it should be (around 500 instead of ~32K)
Fixes rendering in the GTA 3 homebrew port
debugger: Various smaller visual improvements and bug fixes