Hmm, you need to think of the physics involved. When you have all the pixels enabled, one set of photons gets sent to one eye and the other gets sent to the other eye due to the parallax barrier.
In the 3DS, they are stacked horizontally, which means when you disable the parallax barrier (put it into 2D mode), you double the screen resolution.
I'm not sure what practical purpose that would serve though since the extra pixels were designed for 3D, not 2D other than the fact that the resolution is high enough that instead of seeing individual pixels, you just see horizontal lines when you switch to 2D mode. So yes, you most certainly can see all 800 pixels with one eye when the parallax barrier is disabled. This can be verified by anyone with decent vision or a simple magnifying glass and it also makes a priori sense from the physics involved.
But what are you going to do with the extra pixels even if the 3DS lets you change their values individually in 2D mode? Other than drawing a thinner vertical line, what use are they? Also, you wouldn't have access to those extra pixels on the 2DS.
In the 3DS, they are stacked horizontally, which means when you disable the parallax barrier (put it into 2D mode), you double the screen resolution.
I'm not sure what practical purpose that would serve though since the extra pixels were designed for 3D, not 2D other than the fact that the resolution is high enough that instead of seeing individual pixels, you just see horizontal lines when you switch to 2D mode. So yes, you most certainly can see all 800 pixels with one eye when the parallax barrier is disabled. This can be verified by anyone with decent vision or a simple magnifying glass and it also makes a priori sense from the physics involved.
But what are you going to do with the extra pixels even if the 3DS lets you change their values individually in 2D mode? Other than drawing a thinner vertical line, what use are they? Also, you wouldn't have access to those extra pixels on the 2DS.











