Hardware can 3D be displayed when holding the system sideways?

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nikkuchan

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To my knowledge, there aren't any 3DS games that involve holding the system sideways, but I wondered whether or not the screen is capable of displaying 3D in that position. Anybody know? I have no knowledge concerning the technology that the 3DS employs to stimulate my depth perception.
 
Hmm, I don't believe any games are made for sideways use. I don't think it would be possible. Try turning your 3DS on it's side at the Home Menu.
 
I'm fairly certain your head would have to be oriented in the same way as the top screen....so no.
Don't expect Rhythm Heaven 3D
 
I read the whole manual before I got mine...
nyanya.gif
It specifically said you can't see 3D with the system on its side. I've even tried, and I'm pretty sure it just shows you a single 2D image. I guess some cool stuff could be done if it weren't like this, but whatever. Can't you see 3D with the 3DS all the way upside down though?
 
Vulpes Abnocto said:
I'm fairly certain your head would have to be oriented in the same way as the top screen....so no.
Don't expect Rhythm Heaven 3D

I'm not worried about games like Rhythm Heaven; the Wii version comes out tomorrow anyway.


Thanks all for the replies. I didn't know that info was in the manual; I kinda stopped reading manuals a while ago (OoT in Japan didn't even come with a manual btw)
 
I don't think that's possible.

But there's also this
[youtube]http://www.youtube.com/watch?v=qs8HRmqjfxE[/youtube]
 
nikkuchan said:
To my knowledge, there aren't any 3DS games that involve holding the system sideways, but I wondered whether or not the screen is capable of displaying 3D in that position. Anybody know? I have no knowledge concerning the technology that the 3DS employs to stimulate my depth perception.
QUOTE(AshuraZro @ Jul 19 2011, 07:59 PM) This is simply not possible due to the way the screen works.
Correct. The parallax barrier that divides the two images your R and L eyes see is fixed and will always "shoot" light out in the same directions no matter what.
People mistakenly think that the depth slider physically changes the parallax barrier in some way -- no. It only graphically spaces the R and L images horizontally apart at varying distances to create the illusion of depth.

So to answer your question, the 3DS can't do 3D in book mode because the parallax barrier is fixed and therefore can't adjust to your viewing angle. You have to adjust to it.
 
I don't think that's right.

The 3DS uses an LCD screen to create a parallax barrier. The depth slider works by changing the thickness of the bars of the transparent LCD.

So-3DS color LCD--Parallax LCD---Plastic cover,
 
Dang. No Hotel Dusk then.
tongue.gif

But yeah, I tried this with my 3DS, it's the equivalent of trying to see 3D with one eye.
 
DeMoN said:
Dang. No Hotel Dusk then.
tongue.gif

But yeah, I tried this with my 3DS, it's the equivalent of trying to see 3D with one eye.
Well they could do like that video and sacrifice 3D or switch back in forth depending on what your are doing.

3D doesn't = no book mode or cross screen play nor does it mean those game can't be adapted to the new set up.


We may get active ones someday.
 
yes, kinda like how the GBA SP has been improved (SP brighter). but that would require Sharp putting in R&D resources into developing a better, glassless 3D LCD. and i don't know if Nintendo can make Sharp do that and not be tempted to market the tech elsewhere (i.e., Microsoft, Sony, etc).

after glassless 3D, the next would be VR 3D, and then probably holographic displays.
 
What would be cool is a game the uses this fault to let you see 3 screens at once
biggrin.gif
(the touch screen and the 3D screens two images from the side) Ex. A character on one screen is fighting a boss on the other so you have to tilt your 3DS at the right angle so you can see it and tilt it back to fight the boss
biggrin.gif
 

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