A program to preview various materials and shaders in games.
Currently supports shader viewing in:
Make sure you have net 5.0 or higher. Download the releases zip file and run the exe.
Credits
Additional screenshots:
Keep in mind MK8 is missing lightmap generation for maps atm, that is still a wip and will be added to a later update.
Currently supports shader viewing in:
- Mario Kart 8 Deluxe
- Super Mario Odyssey (set the romfs game path in settings menu)
- NSMBUDX
- Kirby Star Allies
- Splatoon 2 (very WIP)
- Super Mario Maker 2 (very WIP)
- Animal Crossing New Horizons (very WIP, add shader in GlobalShaders folder)
- Real time viewing and editing of material data with shaders. Shader editing isn't supported.
- Animation playback with proper interpolation handling (previous tools had playback issues).
- Shape animations, material animations and other various types supported.
Make sure you have net 5.0 or higher. Download the releases zip file and run the exe.
Credits
- KillzXGaming - main developer.
- JuPaHe64 - created animation timeline.
- Ryujinx - for shader libraries used to decompile and translate switch binaries into glsl code.
- OpenTK Team - for opengl c# bindings.
- mellinoe and IMGUI Team - for c# port and creating the IMGUI library
- Syroot - for bfres library and binary IO
- Jasper (no clip developer) - various help for MK8 and AGL usage.
Additional screenshots:
Keep in mind MK8 is missing lightmap generation for maps atm, that is still a wip and will be added to a later update.
Last edited by KillzXGaming,