Bricked 3DS with A9LH Custom Builds

Discussion in '3DS - Homebrew Development and Emulators' started by JoshuaDoes, Jan 3, 2017.

  1. JoshuaDoes
    OP

    JoshuaDoes Member

    Newcomer
    37
    75
    Sep 4, 2016
    United States
    Port Huron, MI, USA
    So... I was working on adding experimental error handling in ARM9LoaderHax's stage 2 payload to do something if no payload was found.

    Basically, I used the line "wait(3000ULL);" which I found in Luma3DS's draw.c file which displays a splash screen, waits 3 seconds, then removes the splash screen. May I ask why this didn't work correctly? I have a gut feeling it has something to do with the "ULL" part.

    As for the part about being bricked, I've got it covered. I'm gonna get either a NAND restore or a permanent hardmod done from a trusted hardmodder.

    Thank you for any insight onto what happened!
     
  2. JoshuaDoes
    OP

    JoshuaDoes Member

    Newcomer
    37
    75
    Sep 4, 2016
    United States
    Port Huron, MI, USA
    Also, please move this into the right section if it's not in the proper one. It would be much appreciated.