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KingVamp said:Absolutely awesome,a must want!![]()

Blazblue on the current DS would suffer greatly, either by speed, or poor resolution of sprites. I just played Blazblue for the first time last week, on my PSP Go with 6.20 TN C, and it's very impressive. If it releases for PSP, I'll probably go that route for obvious reasons, but I can't help and wonder how 3D will be implemented into this game. Highly recommended for fans of old-school fighters, wanting to see how great the genre can be in this current gen of gaming.pachura said:What's there to be excited about ?
80% of the trailer consists of full motion videos
And judging by the footage, it looks like it could run on a DS - just a few 2D sprites and that's all
dsfanatic5 said:Highly recommended for fans of old-school fighters, wanting to see how great the genre can be in this current gen of gaming.
Agree. It could easily run on the regular DS.pachura said:What's there to be excited about ?
80% of the trailer consists of full motion videos
And judging by the footage, it looks like it could run on a DS - just a few 2D sprites and that's all

But the PSP got an improved Calamity Trigger (whose cool bonii went to the console version of Continuum Shift), why wouldn't it also get an improved Continuum Shift?zizer said:BlazBlue: Continuum Shift II Heats Up For PSP And 3DS (psp .....)
No. Not in the context of what I was saying. Believe it or not, it is possible for a current (or next) generation games to have old-school game mechanics, with updated graphics. I was simply implying that some people who grew up in the arcades playing Capcom and SNK fighters might be impressed with Blazblue, since it's very advanced from games during that era, yet based on the familiar structure of a 2-D fighter.pachura said:dsfanatic5 said:Highly recommended for fans of old-school fighters, wanting to see how great the genre can be in this current gen of gaming.
Aren't the terms "old-school fighters" and "current gen of gaming" a bit contradictory ?


