Hacking *~Auto Injectuwad Injector~* -kept updated-

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That's not what I meant. Man my English is bad

In the Auto Injectuwad Injector, you can add a personal Wii Menu Title for the wad. It's only that I wrote Zelda: Ocarina MQ instead of Zelda Ocarina MQ. Dumb mistake :S
 
Tu es un quebecois? Je suis de Montreal.

I was packing using a diff. wad packer.... on a VIA processor.......................

JK

Using intel pentium dual core (its the best ever. Core 2 users are losers)

I wonder if we use a hex edit if we can incorporate a different emulator/process
 
After I installed win xp new all works fine now
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Gamesphere said:
Gamesphere said:
What does it mean when the program hangs on "Waiting for final injected wad" ???

Nobody seemed to answer my previous question. Can anyone tell me what that means?
Does your finished outputted VC-.wad match the size of the original .wad?
 
I updated to v3, and now I can't get the program to work. I'm getting a "Cannot Find CERT folder" error. Everything was going fine on 2.4.1. I already have all the necessary files, so...
 
Wow, been gone for a week and now we're at V3? Keep up the good work guys

Has compatibility improved at all, or is it still an issue of not having the correct emu for each injected file? Will I have to just wait for each new N64 VC game to be released and see if they are more compatible or not.

I haven't had a chance to mess with this version, but rest assured, when the housework is done and the wife is off my back, I'll be up until all hours of the night ^_~
 
the compatibility is a matter of the emulator itself, the injection app has absolutely nothing to do with that.
 
bosscolor said:
Neogeo injector soon?
I'd like it a lot too !!!

nanika said:
QUOTE(RadioShadow @ May 11 2008, 09:28 PM) I wonder if the emulator is stored where the rom is as well? Mario Picross (PAL) has an emulator in that forces the WAD file to run under 60HZ instead of 50HZ. If it turns out to be the same size as the 50HZ emulator that SNES WAD files come with, providing the data is the same size, it might be possible to replace the emulator data.
All you have to do is edit the file table sizes, size of file doesn't matter.
I'm really interested in this process, since Mario Picross is a small wad and can't fit some games.

Could someone explain me the process to put the 60hz emulator in any 50hz pal rom?

Thanks, keep us the good work!
 
sjeps said:
Could someone explain me the process to put the 60hz emulator in any 50hz pal rom?

Thanks, keep us the good work!

I've tried that. if you use an ntsc VC (i.e. genesis) and make the wad region-free, it still only runs in 50 Hz.
 
Whats the biggest genesis wad? im trying to inject sonic3 and knuckles (the lock on version) but its too big.
 
story of thor, but the US version isn't dumped yet (Beyond Oasis). it's 3MB + sram.

Sonic 3 + Sonic and Knuckles is a whopping 4 MB though, the only game large enough to fit that would be Super Street Fighter II CE, but that has no sram, so you couldn't save the game.. besides, I don't believe that is released yet on VC:
 
Arakon said:
story of thor, but the US version isn't dumped yet (Beyond Oasis). it's 3MB + sram.

Sonic 3 + Sonic and Knuckles is a whopping 4 MB though, the only game large enough to fit that would be Super Street Fighter II CE, but that has no sram, so you couldn't save the game.. besides, I don't believe that is released yet on VC:


Thanks for the info, I guess Ill have to keep my sonic 3 game and ill make a injected s&K.. hopefully s&k alone will work.
 
nanika said:
RadioShadow said:
I see. Which file contains the table data?
Well, the 00000005.app/.des is an archive, near the top it lists the filesizes of all the files (rom, manual archive, etc...) and their offset. Only propblem is that the rom is usually near the start, so all offsets after the rom must edit as well.
And the tmd.x file contains the size of the 00000005.app/.des file, this also needes updating.


I see the file names but I can't see the offsets. Are the offsets reversed like in GBA roms or do WADs use a different format?



Arakon said:
QUOTE(sjeps @ May 12 2008, 03:18 PM)
Could someone explain me the process to put the 60hz emulator in any 50hz pal rom?

Thanks, keep us the good work!

I've tried that. if you use an ntsc VC (i.e. genesis) and make the wad region-free, it still only runs in 50 Hz.

You found the location of the emulator? Plus why do the Americans want to run 50HZ games where there TVs don't have that option on their TVs (unless I'm mistaken).

It may not have worked because the 60HZ option on US Wii and 60HZ on PAL are slightly different. The emulator inside Super Mario Picross makes the SNES 60HZ rom correctly on a PAL Wii. Or it has nothing to do with the Emulator at all but with another file if my theroy is wrong.
 
RadioShadow said:
nanika said:
RadioShadow said:
I see. Which file contains the table data?
Well, the 00000005.app/.des is an archive, near the top it lists the filesizes of all the files (rom, manual archive, etc...) and their offset. Only propblem is that the rom is usually near the start, so all offsets after the rom must edit as well.
And the tmd.x file contains the size of the 00000005.app/.des file, this also needes updating.


I see the file names but I can't see the offsets. Are the offsets reversed like in GBA roms or do WADs use a different format?



Arakon said:
QUOTE(sjeps @ May 12 2008, 03:18 PM)
Could someone explain me the process to put the 60hz emulator in any 50hz pal rom?

Thanks, keep us the good work!

I've tried that. if you use an ntsc VC (i.e. genesis) and make the wad region-free, it still only runs in 50 Hz.

You found the location of the emulator? Plus why do the Americans want to run 50HZ games where there TVs don't have that option on their TVs (unless I'm mistaken).

It may not have worked because the 60HZ option on US Wii and 60HZ on PAL are slightly different. The emulator inside Super Mario Picross makes the SNES 60HZ rom correctly on a PAL Wii. Or it has nothing to do with the Emulator at all but with another file if my theroy is wrong.

I think the genesis emulator at least may be universal between US/EU machines and select its output depending on the wii region. If I leave an ntsc genesis VC game unmodified except for patching it to region-free, the game only runs at 50 hz on a PAL machine, even though the emulator and the rom are both ntsc.
 
That might explain why Puyo Puyo 2 only played in 50HZ.
dry.gif
Which means Nintendo and Sega are lazy assholes.

But if that's the case then only a few bytes may be required to be changed. Once I found the location of the emulator.
 
RadioShadow said:
nanika said:
RadioShadow said:
I see. Which file contains the table data?
Well, the 00000005.app/.des is an archive, near the top it lists the filesizes of all the files (rom, manual archive, etc...) and their offset. Only propblem is that the rom is usually near the start, so all offsets after the rom must edit as well.
And the tmd.x file contains the size of the 00000005.app/.des file, this also needes updating.

I see the file names but I can't see the offsets. Are the offsets reversed like in GBA roms or do WADs use a different format?
.wad files' offset lists are... ew. They're not in the file name table.
At the start of the file is a list of: file name start locations, file offsets, and file sizes. Each of these is four bytes.
Then comes the filename table. This obeys the file name start locations of the top table.
Then come the files themselves, with sizes as listed in the top table, and offsets as in the top table.
 

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