Hi!
I’m planning to develop a 2D RPG and I’m currently experimenting with different attack menu styles.
Just pressing A every time would get boring pretty quickly, so I’m looking for something more engaging.
Here’s a quick example using a radial menu (yeah, ugly placeholder sprites, just for testing
).
Does anyone have ideas or experience with attack menus that feel intuitive and fun?
I’m planning to develop a 2D RPG and I’m currently experimenting with different attack menu styles.
Just pressing A every time would get boring pretty quickly, so I’m looking for something more engaging.
Here’s a quick example using a radial menu (yeah, ugly placeholder sprites, just for testing
).Does anyone have ideas or experience with attack menus that feel intuitive and fun?






