Hacking AKAIO 1.2 Released

  • Thread starter Thread starter Smiths
  • Start date Start date
  • Views Views 66,182
  • Replies Replies 420

Well?

  • Tonic Water

    Votes: 0 0.0%
  • Resolve

    Votes: 0 0.0%

  • Total voters
    0
Chri5 said:
Vague Rant said:
By the way, will Crosswords DS save correctly under the new version? I noticed with 1.2 that one can complete crosswords without the completion percentage ever rising; using the official Acekard loader works just fine, but not with the AKAIO loader.
only if you can pay for the update... xD jk
idk truthfully
Stop posting useless messages! That IS NOT funny.
 
Another FYI regarding the whole "release something already!" demand:

My 3in1 which y'all thankfully donated to provide (again, kudos) should be here today. It arrived Friday (but I was out), then be redelivered Saturday... then Monday.. Then yesterday.... but the Post Office near me sucks and now is set to perhaps finally redeliver it today.

With a (hopefully) fully functioning unit, I plan to take a look at just what is going on with 3in1 in the AK menu.

If I can make it be more "Pogoshell-like" with some of the prompts/options/etc. (prompt for save restoring, etc.), I'll be happy.

So really nothing will be released for a bit as i take a look at the AKs existing 3in1 support when a proper unit is hopefully in my grasps.
 
Any ETA on the next version of AKAIO?

No rush, of course
wink.gif
 
Christmas.

I've having fun with the 3in1 and Norm's helping me along with the random brain farts I'm having (internal names, etc).

Fixed some stuff already that holy crap was bad and broken (thanks bliss!)

So thanks again for the working unit, donaters! Seriously, there was a lot of stuff that needed to be redone and looked at that only ones who had a 3in1 could do.
 
Smiths: the first bank of SRAM on non-prototype EZ units is traditionally used by EZ for alladin's "EZ disk saver" or some such thing, basically they used a struct to keep track of what was flashed to the card and what was backed up (on other cards, changing games had to shuffle the first games saver elsewhere as their client patching always used the same sram space - I'm not sure if gelu has accounted for this.) When booting 3in1 (actually, most EZ GBA products) directly to GBA mode (from a gba or the DS main menu), non-prototype units automatically start at the second 64k (bank 16, or SetRampage(16).) Just thought I'd mention it, since you were worried about the ini stuffs and finding a place to keep this info while EZ already made it to work to spare bank 0.

---
Not sure if it is a bug or "feature", or just my own annoyance - but thought I'd mention it. When scrolling with the dpad vs scrolling titles with the touch screen (when the list exceeds the screen size), they act differently with respect to leaving a empty/unused space at the bottom of the list (this is in official as well as AIO1.2, I didn't catch the beta) - dpad does not over bump up the list while touch screen does.
 
Hi'a

Just downloaded ACKARD 4.12 firmware, and the loader does not seem to work in AIO 1.2

Just freezes on load.

Any Ideas?

Mike
 
It looks like attempting to load a game using the 4.12 loader in AKAIO might actually corrupt the .nds file for the game.

ETA: I may have been wrong about the corrupting. I was attempting to run both AKAIO and the official menu on the same microSD card. You used to be able to do that and switch back and forth, but apparently you can't do that any more (if you go from one to the other, you can't load games).

-Bri
 
That's not good news Bri.

Really hope AIO get their hands on the source for 4.12, so they can make it work.

What a downer.

Love the AIO firmware.

Mike
 
Figured. I guess you can still use the cheat to make CT work with AKAIO until Normmatt or Smiths fixes it. Hopefully a fix will be included in the final 1.3 release.

-Bri
 
we have the fix in 1.3 that they're using.

Are we talking a "just CT" issue? or does the new 4.12 not work period when chosen as an external loader?

CT, i've been told, doesn't like to work in general if you have used the cheat code method then switched to a loader that supports it natively.
 
It doesn't work with any game when used as an external loader with AKAIO 1.2, so it's not just a CT issue. I haven't tried with the 1.3 beta.

-Bri
 
Yeah, it's a global issue. They modified something in the latest loader. Normmatt is contacting them about it.

AK2 LOADER 4.12 IS NOT COMPATIBLE AS AN EXTERNAL LOADER WITH AKAIO

Fixed, see below.

Thanks, AceKard, for changing the entrance for Arm9 and forcing us to add a nice "difference" calculation to the loader extraction.

but it's backwards compatible with older ones. yay
 
Bri said:
It doesn't work with any game when used as an external loader with AKAIO 1.2, so it's not just a CT issue. I haven't tried with the 1.3 beta.

-Bri

Ok, after an hour of research and playing it's now working in the latest build.
 
Normmatt said:
Bri said:
It doesn't work with any game when used as an external loader with AKAIO 1.2, so it's not just a CT issue. I haven't tried with the 1.3 beta.

-Bri

Ok, after an hour of research and playing it's now working in the latest build.


Nice one Normmat.

There is somthing I just don't like about the official build. Just feels wrong.

Thanks Again, for all the work you guys do for us.

Mike
 

Site & Scene News

Popular threads in this forum