So, basically disabling mip map allow the older texture packs to work right? I've tested a few ones (Metal gear solid 3, Tales of the abyss, sotc, dragon quest 8, etc) with this setting disabled and eveything seems fine.
According to the devs disabling this option could potentially break games. Not sure how likely that is.So, basically disabling mip map allow the older texture packs to work right? I've tested a few ones (Metal gear solid 3, Tales of the abyss, sotc, dragon quest 8, etc) with this setting disabled and eveything seems fine.
When you say custom mip maps, are you referring to just editing the mip maps dumps and then moving then to the replacements folder?According to the devs disabling this option could potentially break games. Not sure how likely that is.
I was about updating my textures in FlatOut 2, but noticed that the texture replacement feature won't load custom mip maps, so I better wait for a bug fix. Not that they change the hashes due to this fix and I must start from scratch yet again.
Yea, for testing purposes I played a few minutes and then moved all the texture dumps into the replacement folder. I noticed that it still dumps all the mip maps that I already had, which shouldn't happen, if texture loading is enabled. So something must be wrong. I marked the mip maps green and checked what they look like ingame. Result was that they were not replaced. I also opened an issue on github for that. It includes a video of that test case. https://github.com/PCSX2/pcsx2/issues/11600When you say custom mip maps, are you referring to just editing the mip maps dumps and then moving then to the replacements folder?
I'm currently on 1.7.5966. As far as I know, all texture packs still work, so I'll just stop updating from here.They did some changes recently that broke many texture packs. Last working build I think it was v1.7.5663