Homebrew [A9LH]BootAnim9 Animations Thread!

edgarzombie

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i made a new one in english :D
XO45VNp.gif

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Wolfvak

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I made a faster version of the psx boot screen if anyone want it.
kxue0ZE.gif
This is one issue I've been fighting against since I first thought of this software: the boot is already """relatively""" slow (it's only 8 seconds ffs) and you have to add up the length of the animation. It is not possible to load the (custom) firmware while the animation is playing, so animations have to be kept short. That's why the initial 50MB limit was there, just an arbitrary limit so people don't come and complain 'duh your program sux, it makes everything slower'

I'm kinda surprised about the positive reception of BootAnim9, given how most A9LH users are unfortunately complete n00bs who are prone to outburst when things don't go as they planned.

As such, thanks to everyone for supporting me through these 3 weeks! And sorry for not bringing wanted features like sound, it's just something that hasn't been done yet.
 

pbanj

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This is one issue I've been fighting against since I first thought of this software: the boot is already """relatively""" slow (it's only 8 seconds ffs) and you have to add up the length of the animation. It is not possible to load the (custom) firmware while the animation is playing, so animations have to be kept short. That's why the initial 50MB limit was there, just an arbitrary limit so people don't come and complain 'duh your program sux, it makes everything slower'

I'm kinda surprised about the positive reception of BootAnim9, given how most A9LH users are unfortunately complete n00bs who are prone to outburst when things don't go as they planned.

As such, thanks to everyone for supporting me through these 3 weeks! And sorry for not bringing wanted features like sound, it's just something that hasn't been done yet.
Screw sound lol adding screen init to it so people can use it with any fork would be nice though
 

Wolfvak

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I can test it. I'll switch forks
Actually, I have a different idea for a screen-init patch: a standalone patcher. You do copy /b patcher.bin + whatevera9lhpayload.bin patched_for_screeninit.bin and boom! You have a patched payload. It's still in early dev stages, and all code I had to test was just to perform a screen init, clear both screens to white and shutdown the 3DS after a while. However, that piece of code is the only one I can't test reliably.
 

Shajk00

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is there someone who can tell me where i do have to put anim files ? since this file has not an extension i can't put it on the root of my sd card because i already have the folder 'anim' in there
 

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