Hacking [release] MysteriU

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ryuutseku85

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Hi everyone ,

it's finally the release day!

this is my first homebrew so please be indulgent .

The game is simple :

choose a level ,then the wiiu will get a random number between the two number of the level , then you give a number and the wiiu will tell you if it less or more until you win .


it's still need some minor adjustement but work complety fine .

i use a tricky way to generate a random number.(i use the number that you give on the second screen , to make a loop while the mysterious number is ++ until the number that you give ==2 (why 2? because i want it ) i use it to make a pseudo loading screen too).


i post the 550 and 532 in the zip , but i don't have a 532 system to verify if this work.

Comments and Critics are welcome.

Edit : Update V1.0 (i think it will be the last until we can use GX2)
IMAG1061.jpg IMAG1063.jpg IMAG1064.jpg IMAG1065.jpg

Ryuutseku85
 

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Last edited by ryuutseku85,
glad you managed to get it working ... its all your learning curve , wether people like it or not , im sure you learnt a whole bunch in getting this released .. onward and upward...
 
indeed , i learn a lot and now i can go back to an other place that you know well , i go to re open some arm thumb and ppc code books .
 
thanks , have you got a look a the SRC? what do you think of it?
Yes, iI looked at it :)
It's very tidy (my code is normally very messy). Only a small detail; insted of:
Code:
char buf[255];
__os_snprintf(buf,255,"hello");
drawString(0,0,buf);
it would probably be easyer to do:
Code:
drawString(0,0,"hello");
 
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Glad you got this working now. Good job.

Yes, iI looked at it :)
It's very tidy (my code is normally very messy). Only a small detail; insted of:
Code:
char buf[255];
__os_snprintf(buf,255,"hello");
drawString(0,0,buf);
it would probably be easyer to do:
Code:
drawString(0,0,"hello");
He was using the menu source code from my LiteNESU project, where I did all the menu lines like that to make the menu system easier to change and look centered and nice. I haven't looked at his latest source code yet, but unless he has a bunch of lines, it probably would be better to do it that way.
 
Last edited by brienj,
Nice to see you released it :)
You learned a lot, and I'm glad you didn't drop your project, due to people insulting and flaming when you asked for help. they didn't thought you would be capable of learning, but there's always a time to start.
That's not a big game, but it's always more than what most users can do ;)
I didn't even start creating a homebrew on wiiu yet, you are ahead of me !

I hope you will continue creating homebrew and progress little by little. don't try or expect creating something big or find an exploit right away, do it at your pace.


Edit:
Added to wiki.
 
Yes, iI looked at it :)
It's very tidy (my code is normally very messy). Only a small detail; insted of:
Code:
char buf[255];
__os_snprintf(buf,255,"hello");
drawString(0,0,buf);
it would probably be easyer to do:
Code:
drawString(0,0,"hello");
I do this to put the text where I want it to be
Nice to see you released it :)
You learned a lot, and I'm glad you didn't drop your project, due to people insulting and flaming when you asked for help. they didn't thought you would be capable of learning, but there's always a time to start.
That's not a big game, but it's always more than what most users can do ;)
I didn't even start creating a homebrew on wiiu yet, you are ahead of me !

I hope you will continue creating homebrew and progress little by little. don't try or expect creating something big or find an exploit right away, do it at your pace.


Edit:
Added to wiki.

Yes indeed I think I have to wait for learning more and be familiar with other code . Thanks to you for the support .
 
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