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I'm looking at Nintendo Anime Channel (which contains some lovely plaintext Lua scripts, but that's a different story) and it seems to use a unique texture format with a `.3dst` extension (first seven bytes are "texture" (0x74 0x65 0x78 0x74 0x75 0x72 0x65) followed by multiple null bytes).
Ohana3DS doesn't seem to like it - I've also tried the custom build here - https://gbatemp.net/threads/minecraft-3ds-modding.484407/ - but it simply crashes when given NAC's 3DST files. They seem to have a different header anyway so are likely different formats with the same extension.
I can't find any CTR-SDK tools to edit these files either.
A sample file can be found here:
https://dm13bvvnwveun.cloudfront.net/inazuma/thumbs/IE26-thumbnail.3dst
I'd really appreciate a hand here as I'm quite stuck.
Ohana3DS doesn't seem to like it - I've also tried the custom build here - https://gbatemp.net/threads/minecraft-3ds-modding.484407/ - but it simply crashes when given NAC's 3DST files. They seem to have a different header anyway so are likely different formats with the same extension.
I can't find any CTR-SDK tools to edit these files either.
A sample file can be found here:
https://dm13bvvnwveun.cloudfront.net/inazuma/thumbs/IE26-thumbnail.3dst
I'd really appreciate a hand here as I'm quite stuck.







