3DS Third Party Direct Roundup

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I can't be the only one who thinks it's rather retarded to have the 3DS online for Monster Hunter require a separate adapter when it could support online all on its own.
You are in a Nintendo thread making sense? Get out nao! :P

I rather just get the console version since I only can play online strictly at home.
 
I can't be the only one who thinks it's rather retarded to have the 3DS online for Monster Hunter require a separate adapter when it could support online all on its own.
That's for MH3, it's already out in japan so it has to be an extension, not an update to the game I guess.

Maybe the NA will have it built in? Probably not.
 
So...on a first party nintendo direct, they're gonna talk about 3rd party games, and on a third party direct they're gonna talk about Zelda? Yeah...smart move, there. :P

Also...I skimmed through this thread, but honestly: nobody even made a mention!

A 3DS third party direct has just finished airing in Japan, we got new footage's of games, Zelda oracle series hitting 3DS VC soon. Monster Hunter 3 ultimate online possible via Wii U and Guild 02 coming.
Yeeey! More game roundups, contrary-to-majority opinions and insights nobody thought of! :hrth: Of course we'll be needing a soulx 02 to balance things out a bit what console brand opinions are concerned, but I guess that's something for an upcoming sony direct. ;)
 
The game that interested me the most tbh was Super Robot Wars UX, how can people not love it? It has such sexy mechas. <3
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SMT IV also seems really promising, can't wait for it. =3
 
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Yeah, played the MH3 demo, just as I remember it. I dislike MH3 now for the same reasons as back then, mainly because it's sooo sloooow. Really the character controls in this game is the equivalent of playing OoT with the iron boots on the whole time, I really want to get a glimpse of what people like about it so much, but things like these stops me from seeing it.
MH4 can't come here fast enough, the pacing looks great and the riddance of constant interrupting loading screens is also appealing, I mean really, in the footage the characters doesn't move as if they're constipated anymore.
 
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I can't be the only one who thinks it's rather retarded to have the 3DS online for Monster Hunter require a separate adapter when it could support online all on its own.

Don't think you're the only one who thinks so. It was already stupid enough having to "link" your PSP to the PS3 (this last one only if connected by cable to the internet) to play Portable 3rd online, but now this one too? C'mon, don't tell us those portable devices can't have online gaming on their own! Maybe Crapcom have reasons of their own for this? If so, I'd like to hear some explanation
 
So...on a first party nintendo direct, they're gonna talk about 3rd party games, and on a third party direct they're gonna talk about Zelda? Yeah...smart move, there. :P

Also...I skimmed through this thread, but honestly: nobody even made a mention!


Yeeey! More game roundups, contrary-to-majority opinions and insights nobody thought of! :hrth: Of course we'll be needing a soulx 02 to balance things out a bit what console brand opinions are concerned, but I guess that's something for an upcoming sony direct. ;)

Pretty sure they did a first party ND not too long ago. Also Nintendo is trying a bit to move away from their "Nintendo consoles for Nintendo games" image.
 
So...on a first party nintendo direct, they're gonna talk about 3rd party games, and on a third party direct they're gonna talk about Zelda? Yeah...smart move, there. :P
technically both games were developed by capcom... so them being in a nd about third party games does make sense

any word about the connectivity between both games? I think I did hear him say link system but I can't understand him even when he speaks engrish >.>
 
Not really, the character models have higher textures, polygons than MH ultimate. Only the ground textures are poor, but monster models and character models are visually more better than MH ultimate. Even the environment is slightly better in MH 4.
Yes, but the ground textures do make up a lot of the scenery, doesn't it? When you go out to take in the scenery... you get a pixelated bunch. You lose all sense of wonder and adventure that you get when you start off your first hunt in, say, Forest & Hills on any of the PSP games. I'd rather have them all on low-res textures, because then I can just ignore the texture quality altogether, because it doesn't stand out.

I'm all for fun in this game. I find immersion very fun. I'm not fond of stuff in it that snaps me out of that immersion. And sadly, high res models but low res areas will snap one out of it, because contrast is at work. You have a highres character to compare everything else to.

Anyways, not ranting, I just hope Capcom figures something out with it. I prefer them balanced, medium res everything instead of high res models but low res areas.

You can't really directly judge it without seeing it on a 3DS screen, we all know how that goes.
Actually, I can. I can just convert the high-res clips into low-res (but high fidelity) clips that the 3DS can play. Presto! MH4 vids on my 3DS.

Granted, it won't be a faithful impression, but it's as close as you can get right now short of a captured vid.
 
I can't be the only one who thinks it's rather retarded to have the 3DS online for Monster Hunter require a separate adapter when it could support online all on its own.

What could support online on its own? MH3U on the 3DS? It's not even coded for online. And as such, it's probably not coded to anticipate signal lag, because it's expecting the other devices to be less than five feet away (I mean, who plays local play for more than that distance anyway?).

That adapter, in all likelihood, is so the Wii U can accommodate the 3DS' input signals on top of the Wii U's. Probably to boost it or something. Or to up the WiiU's bandwidth throughput to make space for the 3DS? Oh, I don't know.

SMTIV and MH4 both look damn amazing, hopefully they get localized. Also, it seems to follow the trend of games that are 4th in a series that look great the 3DS has currently going on (Etrian Odyssey 4, Mario and Luigi RPG 4, Rune Factory 4)
I haven't really noticed that until now, but yes, it does seem to be that there's a visible trend here. Games that are mark IV seem to be piling up for the 3DS.

Yeah, played the MH3 demo, just as I remember it. I dislike MH3 now for the same reasons as back then, mainly because it's sooo sloooow. Really the character controls in this game is the equivalent of playing OoT with the iron boots on the whole time, I really want to get a glimpse of what people like about it so much, but things like these stops me from seeing it.
MH4 can't come here fast enough, the pacing looks great and the riddance of constant interrupting loading screens is also appealing, I mean really, in the footage the characters doesn't move as if they're constipated anymore.
It's still gonna be slow, you know. It's not like they're just gonna up the running speed or something. You will still have to run to be any faster, and you will still rely on your stamina not running out on you. However, you can now climb vertical walls instead of just vines, and you can climb faster (panic climb and hold-R climb), attack while climbing, jump-attack from a climb, run-jump over a low ledge, do a jump-attack by running off a ledge, et cetera. Makes battle more dynamic, and lets people actually enjoy fights in areas with no flat terrain. Ledges become actual platforms of high-jumping doom instead of just obstacles that won't be useful to anybody but a Gunner/Archer. Of course, now wyverns can get you on top of ledges, too. They can climb just as well as you do.
 
Yes, but the ground textures do make up a lot of the scenery, doesn't it? When you go out to take in the scenery... you get a pixelated bunch. You lose all sense of wonder and adventure that you get when you start off your first hunt in, say, Forest & Hills on any of the PSP games. I'd rather have them all on low-res textures, because then I can just ignore the texture quality altogether, because it doesn't stand out.

I'm all for fun in this game. I find immersion very fun. I'm not fond of stuff in it that snaps me out of that immersion. And sadly, high res models but low res areas will snap one out of it, because contrast is at work. You have a highres character to compare everything else to.

Anyways, not ranting, I just hope Capcom figures something out with it. I prefer them balanced, medium res everything instead of high res models but low res areas.
That's your issue if it stands in your way, I think the game is very beautiful and love seeing higher quality models. As for flat textures many games have that, AC liberation for PS Vita as some horrible grass texture, MGS 3 3D too. It's not like MH ultimate has good ground texture to begin with, I've been playing the demo and it doesn't look that nice either.
 
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That's your issue if it stands in your way, I think the game is very beautiful and love seeing higher quality models. As for flat textures many games have that, AC liberation for PS Vita as some horrible grass texture, MGS 3 3D too. It's not like MH ultimate has good ground texture to begin with, I've been playing the demo and it doesn't look that nice either.

Unfortunately a good portion of AC:L takes place in a city with no grass.

What could support online on its own? MH3U on the 3DS? It's not even coded for online. And as such, it's probably not coded to anticipate signal lag, because it's expecting the other devices to be less than five feet away (I mean, who plays local play for more than that distance anyway?).

That adapter, in all likelihood, is so the Wii U can accommodate the 3DS' input signals on top of the Wii U's. Probably to boost it or something. Or to up the WiiU's bandwidth throughput to make space for the 3DS? Oh, I don't know.

It's called Capcom not being fucking lazy and incorporating online. I don't see what's so special about MH3U when you can play... I dunno... about a bagillion other 3DS games online.

If it's not "coded for online", then Capcom should fucking code it for online. It's them being either lazy and not wanting to code something into a game or them being greedy and wanting people to spend extra for a useless adapter they'll probably only use for a few games.
 
It's still gonna be slow, you know. It's not like they're just gonna up the running speed or something. You will still have to run to be any faster, and you will still rely on your stamina not running out on you. However, you can now climb vertical walls instead of just vines, and you can climb faster (panic climb and hold-R climb), attack while climbing, jump-attack from a climb, run-jump over a low ledge, do a jump-attack by running off a ledge, et cetera. Makes battle more dynamic, and lets people actually enjoy fights in areas with no flat terrain. Ledges become actual platforms of high-jumping doom instead of just obstacles that won't be useful to anybody but a Gunner/Archer. Of course, now wyverns can get you on top of ledges, too. They can climb just as well as you do.
Yeah it's a lot more fluid, you can even jump on top of monsters and stuff. This game is a lot more colorful than what we've seen in MH3 which had a foggy washed out look.
On the texture argument you mention immersion, well something what ruined immersion for me in MH3 was the constant loading screens between areas. They got rid of that now, and if they can have these large areas without loading screens taking you out of the game then I really don't care about if the ground textures doesn't match the overall quality of the visuals which are excellent, just look at the lightning, the high quality models and high res shadows, I mean the characters shadows in Ultimate are pixelated as hell, that alone bothers me a lot more than the slight downgrade in texture quality the ground has.

If it's not "coded for online", then Capcom should fucking code it for online. It's them being either lazy and not wanting to code something into a game or them being greedy and wanting people to spend extra for a useless adapter they'll probably only use for a few games.
It's a lan adapter for the Wii U, which like on the Wii works with all games. It's most likely a technical limitation of how the game has to tunnel through the Wii U to get online using the already existing infrastructure of the game. But then again retail 3DS games have seen updates before and Capcom could make the 3DS do this by itself. They probably just cba to do it.
 
If it's not "coded for online", then Capcom should fucking code it for online. It's them being either lazy and not wanting to code something into a game or them being greedy and wanting people to spend extra for a useless adapter they'll probably only use for a few games.
Jeez, you make it sound like it's that easy to just completely rewrite an entire game. That adhoc play thingy is mostly a compromise -- players get online, albeit with conditions tied to it. Rather expensive conditions, too. They're actually giving in to fanbase clamor about online (but being Capcom, they get to screw em at the same time, too!).

But still, I don't really expect any dev to just magically add a full online feature onto a finished game. I do have misgivings about the additional LAN adapter though. I mean, Wii U? Okay, Adhoc Play does it too. Makes sense. But another accessory on top of that? Gets kinda fishy.

Yeah it's a lot more fluid, you can even jump on top of monsters and stuff. This game is a lot more colorful than what we've seen in MH3 which had a foggy washed out look.
On the texture argument you mention immersion, well something what ruined immersion for me in MH3 was the constant loading screens between areas. They got rid of that now, and if they can have these large areas without loading screens taking you out of the game then I really don't care about if the ground textures doesn't match the overall quality of the visuals which are excellent, just look at the lightning, the high quality models and high res shadows, I mean the characters shadows in Ultimate are pixelated as hell, that alone bothers me a lot more than the slight downgrade in texture quality the ground has.
I suppose I just find the ground texture distracting. When I was playing the demo, I wasn't staring at my character as I ran around, I was looking at the area. The ground mostly, but I look at the specifics of the areas as well, like distant horizons, reflections, et cetera, and they look really good on MH3U. But on the videos of MH4, I dunno... maybe if they blurred the ground texture a bit, soften it up, it could work for me.

Have you ever tried running around with the HUD turned off? You'd be surprised at how wide the screen suddenly looks, and it helps complete the "window" effect, like you're looking through a window instead of on a screen.
 

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