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I'd like to ask anyone here that can run DS homebrew on the 3DS with their flashcards to test if they are having problems with the touch-screen input in "Stretched" mode. As it is right now with my SCDS2 flashcard, all DS homebrew (not DS commercial games) seem to have this problem that when in stretched mode, touch-screen input is taken as if it were running in it's natural resolution. To test this, I'm supplying a binary file taken from the devkitPro compilation (credit goes to those who made it) that tests this very thing. I repeat, commercial DS games work just fine with touch-screen input in stretched mode.
If the problem is restricted to only a few cards, then we'll need to contact the card firmware makers about this problem.
If this is affecting all cards, then we'll probably need to contact WinterMute and others associated with the devkitARM toolchain to see if the problem lies with libnds, and see if a fix can be made. Any and all homebrew would later have to be recompiled to reflect the change, or be restricted to the natural resolution if touch-screen input is vital.
Touch-Test
Currently affected cards:
SCDS2
Acekard 2i (tested by flaboy909)
If the problem is restricted to only a few cards, then we'll need to contact the card firmware makers about this problem.
If this is affecting all cards, then we'll probably need to contact WinterMute and others associated with the devkitARM toolchain to see if the problem lies with libnds, and see if a fix can be made. Any and all homebrew would later have to be recompiled to reflect the change, or be restricted to the natural resolution if touch-screen input is vital.
Touch-Test
Currently affected cards:
SCDS2
Acekard 2i (tested by flaboy909)






