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  1. birdekek

    Sprite GFX 0 is already in use. Error code 109

    still cant get it to work, heres my code
  2. birdekek

    Sprite GFX 0 is already in use. Error code 109

    did all of that but its still crashing
  3. birdekek

    Sprite GFX 0 is already in use. Error code 109

    ok, i fixed those issues, but the games just crashing now MultiplayerMatch.c #include <nds.h> #include <stdio.h> void MultiplayerMatch() { iprintf("Printed\n"); } Main.c #include <nds.h> #include <maxmod9.h> #include <nf_lib.h> #include <stdio.h> #include "soundbank.h" #include...
  4. birdekek

    Sprite GFX 0 is already in use. Error code 109

    so i tried adding some headers and stuff to include another script but the console is giving me these errors C:/STIDS/source/main.c: In function 'main': C:/STIDS/source/main.c:161:13: warning: implicit declaration of function 'MultiplayerMatch' [-Wimplicit-function-declaration] 161 |...
  5. birdekek

    Sprite GFX 0 is already in use. Error code 109

    Also how do you refrence scripts inside of other scripts because your last explanation was very vague, i was asking how to actually trigger another script from inside another one. kind of like a chain
  6. birdekek

    Sprite GFX 0 is already in use. Error code 109

    How does MKDS and other games have the big side bars for like multiplayer and stuff
  7. birdekek

    Sprite GFX 0 is already in use. Error code 109

    ok i fixed the vram issue "i forgot to include some of the nessecary things to render bg's and sprites" but i got the sprite working but its only displaying a single 8 by 8 tile of my sprite #include <nds.h> #include <maxmod9.h> #include <nf_lib.h> #include <stdio.h> #include "soundbank.h"...
  8. birdekek

    Sprite GFX 0 is already in use. Error code 109

    I tried adding another sprite and im running out of vram, should i optimize my background more? #include <nds.h> #include <maxmod9.h> #include <nf_lib.h> #include <stdio.h> #include "soundbank.h" #include "soundbank_bin.h" volatile int frame = 0; void Initialize() {...
  9. birdekek

    Sprite GFX 0 is already in use. Error code 109

    Also i have one more question, how do you use multiple scripts in 1 project as i have no idea what how to use that
  10. birdekek

    Sprite GFX 0 is already in use. Error code 109

    How do i add the audio SFX_BIRDEKEK to play too, its in 8000 hz or whatever, its a .WAV file, and it is unsigned 8 bit pcm, also i noticed that the sprite will appear if you dont play the audio but i want the audio played 1691900252 I fixed it, my dumbass brain forgot to play the sound effect
  11. birdekek

    Sprite GFX 0 is already in use. Error code 109

    Its not compiling all of the soundbank files, its missing several of them, i even used your makefile
  12. birdekek

    Sprite GFX 0 is already in use. Error code 109

    Just discovered that it displays when it has 128 instead of 64 NF_CreateSprite(0, 0, 0, 0, 128, 128); but the sprite is 64 by 64 for some odd reason which makes no sense Same happens with any other number For some reason it just fixed for no reason, i have no idea why 1690469717 I still have...
  13. birdekek

    Sprite GFX 0 is already in use. Error code 109

    Tried yours but it still displays wrong Heres the code, also the image im using IS 64 by 64 #include <nds.h> #include <maxmod9.h> #include <nf_lib.h> #include <stdio.h> volatile int frame = 0; void Initialize() { NF_SetRootFolder("NITROFS"); NF_Set2D(0, 0)...
  14. birdekek

    Sprite GFX 0 is already in use. Error code 109

    I already added the maxmod files into the makefile, i had compiled this code before i tried adding the sprite with just the background and the music and both worked 1690446259 New issue, Nvm, i forgot about how code works, :| 1690447286 i got the error in2s: could not open soundbank.bin: No...
  15. birdekek

    Sprite GFX 0 is already in use. Error code 109

    I tried adding those but still, no audio or video #include <nds.h> #include <maxmod9.h> #include <stdlib.h> #include <unistd.h> #include <nf_lib.h> #include <stdio.h> volatile int frame = 0; void Initialize() { NF_SetRootFolder("NITROFS"); NF_Set2D(0, 0); NF_InitTiledBgBuffers()...
  16. birdekek

    Sprite GFX 0 is already in use. Error code 109

    I fixed the problem, but now it doesnt display images or play any audio when loaded, its just a black screen heres my code #include <nds.h> #include <maxmod9.h> #include <nf_lib.h> #include <stdio.h> volatile int frame = 0; void Initialize() { NF_SetRootFolder("NITROFS"); NF_Set2D(0...
  17. birdekek

    Sprite GFX 0 is already in use. Error code 109

    I tried that and it had no effect
  18. birdekek

    Sprite GFX 0 is already in use. Error code 109

    what do you mean by that, like do you mean it should be at the start of initalize?
  19. birdekek

    Sprite GFX 0 is already in use. Error code 109

    I keep having the Sprite GFX 0 is already in use. Error code 109 problem, ive tried everything and i cant fix it. heres my code #include <nds.h> #include <maxmod9.h> #include <nf_lib.h> #include <stdio.h> volatile int frame = 0...
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  • SylverReZ @ SylverReZ:
    @Jayro, I don't see whats so special about the DS ML, its just a DS lite in a phat shell. At least the phat model had louder speakers, whereas the lite has a much better screen.
    +1
  • SylverReZ @ SylverReZ:
    They probably said "Hey, why not we combine the two together and make a 'new' DS to sell".
  • Veho @ Veho:
    It's a DS Lite in a slightly bigger DS Lite shell.
    +1
  • Veho @ Veho:
    It's not a Nintendo / iQue official product, it's a 3rd party custom.
    +1
  • Veho @ Veho:
    Nothing special about it other than it's more comfortable than the Lite
    for people with beefy hands.
    +1
  • Jayro @ Jayro:
    I have yaoi anime hands, very lorge but slender.
  • Jayro @ Jayro:
    I'm Slenderman.
  • Veho @ Veho:
    I have hands.
  • BakerMan @ BakerMan:
    imagine not having hands, cringe
    +1
  • AncientBoi @ AncientBoi:
    ESPECIALLY for things I do to myself :sad:.. :tpi::rofl2: Or others :shy::blush::evil:
    +1
  • The Real Jdbye @ The Real Jdbye:
    @SylverReZ if you could find a v5 DS ML you would have the best of both worlds since the v5 units had the same backlight brightness levels as the DS Lite unlockable with flashme
  • The Real Jdbye @ The Real Jdbye:
    but that's a long shot
  • The Real Jdbye @ The Real Jdbye:
    i think only the red mario kart edition phat was v5
  • BigOnYa @ BigOnYa:
    A woman with no arms and no legs was sitting on a beach. A man comes along and the woman says, "I've never been hugged before." So the man feels bad and hugs her. She says "Well i've also never been kissed before." So he gives her a kiss on the cheek. She says "Well I've also never been fucked before." So the man picks her up, and throws her in the ocean and says "Now you're fucked."
    +2
  • BakerMan @ BakerMan:
    lmao
  • BakerMan @ BakerMan:
    anyways, we need to re-normalize physical media

    if i didn't want my games to be permanent, then i'd rent them
    +1
  • BigOnYa @ BigOnYa:
    Agreed, that why I try to buy all my games on disc, Xbox anyways. Switch games (which I pirate tbh) don't matter much, I stay offline 24/7 anyways.
  • AncientBoi @ AncientBoi:
    I don't pirate them, I Use Them :mellow:. Like I do @BigOnYa 's couch :tpi::evil::rofl2:
    +1
  • cearp @ cearp:
    @BakerMan - you can still "own" digital media, arguably easier and better than physical since you can make copies and backups, as much as you like.

    The issue is DRM
  • cearp @ cearp:
    You can buy drm free games / music / ebooks, and if you keep backups of your data (like documents and family photos etc), then you shouldn't lose the game. but with a disk, your toddler could put it in the toaster and there goes your $60

    :rofl2:
  • cearp @ cearp:
    still, I agree physical media is nice to have. just pointing out the issue is drm
  • rqkaiju2 @ rqkaiju2:
    i like physical media because it actually feels like you own it. thats why i plan on burning music to cds
  • cearp @ cearp:
    It's nice to not have to have a lot of physical things though, saves space
    +1
    cearp @ cearp: It's nice to not have to have a lot of physical things though, saves space +1