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    Hacking How to view animation files given nonstandard .bin formats

    Hello, I've posted here a few times before, and I appreciate the help I've gotten. I'm working on Apollo Justice: Ace Attorney (DS version), and I have a rip of the animation files in the game. The animation files are in .nanr format, which is good and standard, but everything besides those in...
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    Hacking Trying to convert a .bin file to an image

    Hello, I'm here to ask another question for my Apollo Justice: Ace Attorney (DS) project. Apollo Justice has two folders, cpac_2d.bin for various 2D assets and cpac_3d.bin for (presumably) 3D assets. However, there's a certain image that I've been looking for (a UI button), and I found that it...
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    Hacking How to add additional assembly instructions?

    Hello, This seems like a pretty basic question, but I haven't been able to find an answer for it: editing assembly, like changing one hardcoded value to another, is easy, but how do you add additional assembly instructions like more advanced romhacks do? It seems like this would mess up all...
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    Hacking CrystalTile2 won't open again after being closed

    When I open CrystalTile2 for the first time, it works normally, but after closing it and trying to reopen it later, it doesn't work. Nothing happens, no error, it just doesn't open. Also, when I try to delete CrystalTile2 after opening it once, I get a message that it can't be deleted because...
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    Hacking Trying to decode text from Apollo Justice (DS)

    I'm trying to edit Apollo Justice: Ace Attorney's text for a project I'm doing, but I'm a little stuck figuring out how to access that text. I know almost for a fact that the dialogue is in the mes_all.bin file, just based on the name and by comparing with other Ace Attorney and DS Capcom...
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