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  1. imaethan

    Homebrew Question Retroarch w/ mupen64 - UI/Textures offset on Ocarina/Mario Kart 64

    Aye, a pretty solid 50fps I guess since it's the PAL version? Knocked the resolution down a notch though. Also running one of the higher overclocks.
  2. imaethan

    Homebrew Question Retroarch w/ mupen64 - UI/Textures offset on Ocarina/Mario Kart 64

    I am, aye. It's working great now I fixed the Framebuffer Emulation option.
  3. imaethan

    Homebrew WIP GZDoom for Switch

    No problem :) I'll keep messing with settings and report back if I find anything that helps. Thank you so much for porting this by the way, really made my day.
  4. imaethan

    Homebrew Question Retroarch w/ mupen64 - UI/Textures offset on Ocarina/Mario Kart 64

    Okay I've fixed the problem. Turns out "Framebuffer Emulation" was set to False when it should have been True.
  5. imaethan

    Homebrew WIP GZDoom for Switch

    Yeah I've made those adjustments you mentioned already and it still stutters quite a bit when shooting enemies. I think it has to do with the cache like you said, I turned on "Precache GL textures" and it didn't seem to make much difference.
  6. imaethan

    Homebrew Question Retroarch w/ mupen64 - UI/Textures offset on Ocarina/Mario Kart 64

    I can't post links but the texture pack is called Djipi Zelda 2015. It's not really my issue though, as the original icons appear to look the same without the texture pack.
  7. imaethan

    Homebrew WIP GZDoom for Switch

    Anyone got any performance tweaks? Mostly for Brutal Doom/Project Brutality. Seems whenever I shoot an enemy or jump into water the game hitches pretty badly, or is that to be expected right now?
  8. imaethan

    Homebrew Question Retroarch w/ mupen64 - UI/Textures offset on Ocarina/Mario Kart 64

    Core provided AR? Sorry about the photo, here's an actual screenshot. Yeah I'm using some HD texture pack but I don't think it's specifically for widescreen, even when I wasn't using the HD pack there was still problems with the black bar being offset as well as other UI elements.
  9. imaethan

    Homebrew Question Retroarch w/ mupen64 - UI/Textures offset on Ocarina/Mario Kart 64

    Hey, I'm looking for some help as I've not been able to find anything to solve my issue. So I've been playing Ocarina of Time and Mario Kart 64 using Retroarch and the mupen64 core. Everything runs great apart from hud elements being offset. As well as 2d room textures in Oot not filling the...
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