Homebrew Question Retroarch w/ mupen64 - UI/Textures offset on Ocarina/Mario Kart 64

imaethan

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Hey, I'm looking for some help as I've not been able to find anything to solve my issue.

So I've been playing Ocarina of Time and Mario Kart 64 using Retroarch and the mupen64 core. Everything runs great apart from hud elements being offset. As well as 2d room textures in Oot not filling the screen properly, this also means when I'm talking to a character or focusing on an enemy the black bar that appears on the bottom of the screen is further up. Anyone got any ideas? It would be much appreciated.

Added a screenshot of when I'm holding down the focus/lock on button. Note the heart is misplaced as well as the black bar.
 

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Pixen

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There's a screenshot button on every Switch controller. As for the offset, are you using core provided AR or not? Hard to tell (again, see my first sentence) but if looks like you're running 4:3 whereas the textures might be tuned for a widescreen hack of some sort. Dät iss al aj kän pråvajd.
 

imaethan

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Core provided AR? Sorry about the photo, here's an actual screenshot. Yeah I'm using some HD texture pack but I don't think it's specifically for widescreen, even when I wasn't using the HD pack there was still problems with the black bar being offset as well as other UI elements.
 

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Pixen

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I dunno about you but those icons look stretched out. Got any link to the texture pack you're using? I could check it out.
 

imaethan

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I can't post links but the texture pack is called Djipi Zelda 2015. It's not really my issue though, as the original icons appear to look the same without the texture pack.
 

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imaethan

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Okay I've fixed the problem. Turns out "Framebuffer Emulation" was set to False when it should have been True.
 

imaethan

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Aye, a pretty solid 50fps I guess since it's the PAL version? Knocked the resolution down a notch though. Also running one of the higher overclocks.
 
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